Age | Commit message (Collapse) | Author |
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Reorganize Region Rect Editor
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Fix errors and improve UX relating to new animation libraries
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
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Rename `hint_albedo`, `hint_white/black` in shaders
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(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
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Using codespell 2.2-dev from current git.
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
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This also renames the Gray editor theme preset to use US spelling.
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Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.
For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
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- Don't use minimum size for project order/filter controls.
This also allows the filter field to become longer at large
window sizes.
- Hide the loading label instead of changing its opacity.
This causes a reflow during loading, but this is preferable to having
the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.
This allows the project manager to be displayed correctly at much
lower window sizes than previously.
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
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This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
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(cherry picked from commit caeae1f94964587fde62e397e27d01af7fc0567b)
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Always soft-reload scripts
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
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Fix that Top Level CanvasItems are unselectable in editor
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Previously the parent Transform2D was included in the calculation
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- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
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Implement TextMesh.
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Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
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