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2017-11-29i18n: Sync translations with WeblateRémi Verschelde
Adds Afrikaans, Hebrew, Hindi, Swedish, Ukrainian and Vietnamese.
2017-11-29Merge pull request #13367 from Krakean/inspector_collapseexpand_correctionsRémi Verschelde
Small corrections to Inspector collapse/expand feature
2017-11-29Merge pull request #13390 from poke1024/opteditorhelpRémi Verschelde
Make editor help select shortest (best) instead of first match
2017-11-29Merge pull request #13387 from rraallvv/refactorRémi Verschelde
Add target helper functions and refactor (master)
2017-11-29Make editor help select shortest (best) instead of first matchBernhard Liebl
2017-11-28moving open scenes in filesystem update dependencies fixIan
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28Small fixes to #13233Dmitry Koteroff
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27Merge pull request #13342 from Noshyaar/just_godotRémi Verschelde
EditorAbout: single-column'd some section, monospace
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27EditorAbout: single-column'd some section, monospacePoommetee Ketson
- Show ItemLists in single column if not enough item, or is a special section (Gold/Platinum sponsors) - Add a space before and after names so that it looks a bit better for long names adjacent to another - License text in monospace
2017-11-27add "add point" and "select point" handles to polygon 2d editorBernhard Liebl
2017-11-27Merge pull request #13308 from Krakean/scenetreedock_additemsdeselectRémi Verschelde
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26Focus on sprite animation list after adding a new one to allow renaming with f2bncastle
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
2017-11-27Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpointRémi Verschelde
Makes possible to interpret comma as decimal point in editor
2017-11-27Merge pull request #13252 from Krakean/file_dialogs_small_tweaksRémi Verschelde
A few adjustments to file/dir open dialogs
2017-11-26Merge pull request #13222 from Calinou/tweak-editor-help-font-sizesRémi Verschelde
Tweak editor help font sizes for better readability
2017-11-26Makes possible to interpret comma as decimal point in editorDmitry Koteroff
2017-11-26Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde
Inspector: Implemented a collapse/expand all (v2)
2017-11-26Merge pull request #13246 from volzhs/memory-formatRémi Verschelde
Better number format for memory usage
2017-11-26Merge pull request #13247 from groud/fix_this_stupid_setting_I_addedRémi Verschelde
Remove option for the rulers graduations font size
2017-11-26Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde
Restore scenes on startup, issue 2385
2017-11-26Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde
Fix not being able to select an editor layout created in another language
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-26Scene Tree Dock: added ability to deselect items when clicking on empty spaceDmitry Koteroff
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias
2017-11-25Tweak the default editor camera settingsHugo Locurcio
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Merge pull request #13263 from sersoong/master-testRémi Verschelde
3.0beta - Fixed doesn't close open a file window bug
2017-11-25Fix doesn't close open a file window bugsersoong
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez
2017-11-24Restore scenes on startup, issue 2385Paulb23
2017-11-24Fixes bug where enumeration is not being savedJuan Linietsky
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24Tweak editor help font sizes for better readabilityHugo Locurcio
2017-11-24A few small adjustments to file dialogs:Dmitry Koteroff
a) Added Backspace key support for Tree-based file dialog. b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead). c) Open Directory mode: changed "Open" to "Select Current Folder" d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-25Better number format for memory usagevolzhs
2017-11-24Fix block where setter/getters are cached to be skippedJuan Linietsky
2017-11-24Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
2017-11-24Attempt to remove setters/getters from doc dataJuan Linietsky
2017-11-24Remove option for the rulers graduations font sizeGilles Roudiere
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
2017-11-24Fix context menu of first node in a new scenesersoong
2017-11-23Improved update for remote scene tree and remote object.geequlim