Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-22 | Revert "fix(editor): TileMap Fill Rectangle icon" | Rémi Verschelde | |
2020-10-22 | Merge pull request #42949 from DavidSichma/shaderglobals | Rémi Verschelde | |
Shader globals bugfixes | |||
2020-10-22 | Fix custom property editor to correctly show Basis | Yuri Roubinsky | |
2020-10-21 | fix(editor): TileMap Fill Rectangle icon | Eric Tuvesson | |
The default color was blue which is the active color, changed it to be gray by default. | |||
2020-10-21 | Shader globals bugfixes | David Sichma | |
- shader globals editor displays properties correctly - fixed some errors how globals were transferred | |||
2020-10-19 | Allow sorting files by type | Gilles Roudière | |
2020-10-19 | Merge pull request #42904 from Xrayez/rects-rename-fixup | Rémi Verschelde | |
Fixup `ColorRect` and `TextureRect` renames | |||
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky | |
Add a debanding property to Viewport | |||
2020-10-19 | Fixup `ColorRect` and `TextureRect` renames | Andrii Doroshenko (Xrayez) | |
2020-10-19 | Disable code to add patches menu | Ev1lbl0w | |
2020-10-19 | Merge pull request #42558 from Chaosus/vs_curve | Rémi Verschelde | |
Added visual shader node to easy gather data from a CurveTexture | |||
2020-10-19 | Merge pull request #42878 from gvaneyck/copy-description-node-replace | Rémi Verschelde | |
Keep 'Editor Description' metadata when changing a Node's type | |||
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-18 | Keep 'Editor Description' metadata when changing a Node's type | Gabriel Van Eyck | |
Also copy edit group/lock when replacing a Node3D | |||
2020-10-18 | Merge pull request #42873 from Yetizone/HeaderGuardUpdate | Rémi Verschelde | |
node_3d_editor_plugin.h: Update header guard | |||
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | |
2020-10-17 | node_3d_editor_plugin.h: Update header guard | Yetizone | |
2020-10-15 | Fix visual shader node expression undo/redo for set_size and expression | Yuri Roubinsky | |
2020-10-15 | Merge pull request #42813 from Chaosus/vs_fix_ops | Yuri Roubinsky | |
Fix copy/paste/duplicate for particle mode in visual shaders | |||
2020-10-15 | Fix copy/paste/duplicate for particle mode in visual shaders | Yuri Roubinsky | |
2020-10-15 | Merge pull request #42791 from Faless/editor/drag_drop_copy_all | Rémi Verschelde | |
EditorNode now copies all drag and dropped files. | |||
2020-10-15 | Refactor delete nodes functions in visual shader editor | Yuri Roubinsky | |
2020-10-14 | Refactored binding system for core types | reduz | |
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access. | |||
2020-10-14 | EditorNode now copies all drag and dropped files. | Fabio Alessandrelli | |
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension. | |||
2020-10-13 | Merge pull request #42748 from qarmin/dont_clear_twice | Rémi Verschelde | |
Don't try to compare freed object to nullptr | |||
2020-10-13 | Don't try to compare freed object to nullptr | Rafał Mikrut | |
2020-10-13 | Merge pull request #42489 from auderer/tilemapeditor-refocus | Rémi Verschelde | |
Reset TileMapEditor painting state on application refocus | |||
2020-10-13 | Merge pull request #42737 from volzhs/android-run-tooltip | Rémi Verschelde | |
Show android device name when connected only one device | |||
2020-10-12 | Show android device name when connected only one device | volzhs | |
2020-10-12 | Ensure grid index is valid before trying to change value. | Marcel Admiraal | |
2020-10-10 | Merge pull request #42692 from Chaosus/vs_add_metallic | Yuri Roubinsky | |
Adds Metallic to spatial light input of visual shaders | |||
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | |
2020-10-10 | Merge pull request #42683 from reduz/implement-call-bind-unbind | Juan Linietsky | |
Add ability to bind an unbind arguments to Callable. | |||
2020-10-10 | Merge pull request #42568 from DavidSichma/fix-aabb-update | Rémi Verschelde | |
Make AABB change trigger bounding box update | |||
2020-10-09 | Add ability to bind an unbind arguments to Callable. | reduz | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Adds pan gesture to StateMachine editor | Haoyu Qiu | |
2020-10-06 | Update the setting when clicking Show hidden files | Tomasz Chabora | |
2020-10-06 | Merge pull request #42314 from mbrlabs/nodepath-fix | Rémi Verschelde | |
Fixed renaming/moving of nodes with exported NodePaths in the editor | |||
2020-10-05 | Check for global script class information before clearing it | Aaron Franke | |
2020-10-05 | Better non alphanumeric bone names. | K. S. Ernest (iFire) Lee | |
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string. 2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親". 3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone. > ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); | |||
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde | |
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501). | |||
2020-10-05 | aabb change updates bounding box | David Sichma | |
spatial editor will now update the bounding box if aabb or transform changes | |||
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Don't write global script class information if there is none | Aaron Franke | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | initialize refocus_over_tile to false | Michael Auderer | |
Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2020-10-02 | glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME ↵ | Rémi Verschelde | |
types See https://github.com/KhronosGroup/glTF/issues/944 for context on the application/gltf-buffer MIME type. The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be base64-encoded in buffer URIs. Fixes #33796. |