Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky | |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Proper texture reloading (was broken). | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | |
Initial Vulkan support for macOS (MoltenVK) and Windows | |||
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | |
Also, optimized shader compilation to happen on threads. | |||
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Fix crash on import. | Juan Linietsky | |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-11 | Merge pull request #36086 from KoBeWi/TOOL_MOVE_move | Rémi Verschelde | |
Allow to use arrow keys with TOOL_MOVE | |||
2020-02-11 | Fix selectable locked items | Tomasz Chabora | |
2020-02-10 | Allow to use arrow keys with TOOL_MOVE | Tomasz Chabora | |
2020-02-10 | Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f | Rémi Verschelde | |
Remove AnimationTreePlayer node | |||
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-10 | Fixes a crash in the 2D editor | Gilles Roudière | |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-02-10 | Merge pull request #35704 from KoBeWi/free_the_nodes | Rémi Verschelde | |
Include locked nodes on selection list | |||
2020-02-10 | Include locked nodes on selection list | Tomasz Chabora | |
2020-02-10 | Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan | Rémi Verschelde | |
Make file system scan more robust | |||
2020-02-10 | Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut | Rémi Verschelde | |
Make Ctrl+F focus the editor asset library's search field | |||
2020-02-10 | Merge pull request #33903 from gururise/anim_length_edit | Rémi Verschelde | |
change step size of anim length EditSpinSlider to match min anim length | |||
2020-02-10 | Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection | Rémi Verschelde | |
Improve the renderer selection display in the project manager | |||
2020-02-10 | Merge pull request #35260 from Calinou/project-manager-enter-open-first | Rémi Verschelde | |
Select the first project when searching in the project manager | |||
2020-02-10 | Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find | Rémi Verschelde | |
Ignore hidden files and directories in find in files | |||
2020-02-10 | Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape | Rémi Verschelde | |
Re-add a way to generate a single convex shape from the editor | |||
2020-02-10 | Merge pull request #35819 from Calinou/improve-inputmap-editor-icons | Rémi Verschelde | |
Improve icons in the Input Map editor | |||
2020-02-10 | Merge pull request #36043 from timothyqiu/packed-scene-resource | Rémi Verschelde | |
Fixes broken scene created via New Resource | |||
2020-02-10 | Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile | Rémi Verschelde | |
Change the Pick Tile and Select default shortcuts in the TileMap editor | |||
2020-02-10 | Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color | Rémi Verschelde | |
Tweak the "Changes may be lost!" text color to match the icon's color | |||
2020-02-10 | Merge pull request #36063 from Calinou/remove-unused-icons | Rémi Verschelde | |
Remove unused GodotDocs and ParticleAttractor2D editor icons | |||
2020-02-10 | Make file system scan more robust | Pedro J. Estébanez | |
Previously, a change was missed if it happened while the scan was in progress and already past the affected location. Also: - Consider the scan changes thread on termination, in addition to the full scan one - Add FS-reported hidden to the check for hidden by the editor file system |