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2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness ↵Juan Linietsky
limiter.
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11[Vulkan] Add repeat flag to texture preview checkerboard backgroundYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Fixes to Basis Universal.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Proper texture reloading (was broken).Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
Removes antialiased flag for draw_* methods.
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11Merge pull request #36086 from KoBeWi/TOOL_MOVE_moveRémi Verschelde
Allow to use arrow keys with TOOL_MOVE
2020-02-11Fix selectable locked itemsTomasz Chabora
2020-02-10Allow to use arrow keys with TOOL_MOVETomasz Chabora
2020-02-10Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_fRémi Verschelde
Remove AnimationTreePlayer node
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-10Fixes a crash in the 2D editorGilles Roudière
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
2020-02-10Merge pull request #35704 from KoBeWi/free_the_nodesRémi Verschelde
Include locked nodes on selection list
2020-02-10Include locked nodes on selection listTomasz Chabora
2020-02-10Merge pull request #36070 from RandomShaper/imvu/robust_fs_scanRémi Verschelde
Make file system scan more robust
2020-02-10Merge pull request #33815 from Calinou/assetlib-focus-search-shortcutRémi Verschelde
Make Ctrl+F focus the editor asset library's search field
2020-02-10Merge pull request #33903 from gururise/anim_length_editRémi Verschelde
change step size of anim length EditSpinSlider to match min anim length
2020-02-10Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selectionRémi Verschelde
Improve the renderer selection display in the project manager
2020-02-10Merge pull request #35260 from Calinou/project-manager-enter-open-firstRémi Verschelde
Select the first project when searching in the project manager
2020-02-10Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_findRémi Verschelde
Ignore hidden files and directories in find in files
2020-02-10Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shapeRémi Verschelde
Re-add a way to generate a single convex shape from the editor
2020-02-10Merge pull request #35819 from Calinou/improve-inputmap-editor-iconsRémi Verschelde
Improve icons in the Input Map editor
2020-02-10Merge pull request #36043 from timothyqiu/packed-scene-resourceRémi Verschelde
Fixes broken scene created via New Resource
2020-02-10Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tileRémi Verschelde
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-colorRémi Verschelde
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10Merge pull request #36063 from Calinou/remove-unused-iconsRémi Verschelde
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10Make file system scan more robustPedro J. Estébanez
Previously, a change was missed if it happened while the scan was in progress and already past the affected location. Also: - Consider the scan changes thread on termination, in addition to the full scan one - Add FS-reported hidden to the check for hidden by the editor file system