Age | Commit message (Collapse) | Author |
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Properly reload built-in tool scripts
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Reimplement ping-pong animation and reverse playback
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Display 2 decimals instead of 1 in editor frametime labels
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Prevent obj importer from printing misleading error
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Improve save handling for built-in scripts
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Default to 30 animation fps for better quality.
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When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
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This prevents the viewport from going upside-down.
This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:
> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.
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functions.
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
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Structure button layout so there is no more overlap.
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
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German (de) is now above the threshold for inclusion.
(cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
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