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2022-02-05Merge pull request #56943 from V-Sekai/override-importRémi Verschelde
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05Merge pull request #48006 from KoBeWi/incognito_layerRémi Verschelde
Add visibility to CanvasLayer
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05Add shortcut_cell double click functionalityGer Hean
2022-02-05Merge pull request #49775 from fire/faster-cvttRémi Verschelde
Faster CVTT by lowering default quality
2022-02-05Merge pull request #57635 from jmb462/fix-template-optionbuttonRémi Verschelde
Fix OptionButton in create script dialog doesn't select the correct template
2022-02-05Fix template OptionButton in create script dialog doesn't select the correct ↵Jean-Michel Bernard
template
2022-02-05Rework TextureButton stretchkobewi
2022-02-04Faster CVTT by reducing quality.K. S. Ernest (iFire) Lee
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04Merge pull request #57631 from groud/terrain_fix_with_empty_cellsRémi Verschelde
2022-02-04Merge pull request #55950 from Faless/mp/4.x_replication_nodesRémi Verschelde
2022-02-04Fixes terrain painting on TileMaps when using empty terrain bitsGilles Roudière
2022-02-04Core: Move Vector2i to its own `vector2i.h` headerRémi Verschelde
Also reduce interdependencies and clean up a bit.
2022-02-04[Editor] Replication plugin to configure MultiplayerSynchronizers.Fabio Alessandrelli
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit.
2022-02-04Merge pull request #57617 from bruvzg/char_cleanupRémi Verschelde
2022-02-04Merge pull request #57086 from YeldhamDev/scene_tabs_fixRémi Verschelde
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-03Merge pull request #57175 from fire-forge/add-type-iconsRémi Verschelde
Add type icons to Project Settings, Array, and Dictionary editors
2022-02-04String: Add contains().Anilforextra
2022-02-03Add type icons to Project Settings, Array, and Dictionary editorsfire540
2022-02-03Merge pull request #57582 from akien-mga/editorproperty-range-fix-stepRémi Verschelde
2022-02-03Merge pull request #57565 from jmb462/split_offsetRémi Verschelde
2022-02-03EditorProperty: Fix range hint parsing with optional stepRémi Verschelde
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-02-02Merge pull request #57547 from ↵Rémi Verschelde
akien-mga/editorhelp-tooltip-set-fit_content_height
2022-02-02Save script editor's function list split offset with the editor layoutjmb462
2022-02-02EditorHelpBit: Fix content height fit and RTL theme propagationRémi Verschelde
This reverts #51619 and fixes the issue properly, as well as enabling `fit_content_height` which is necessary following #57304. Fixes #57174. Also adds a placeholder for property and signal tooltips with no description, factoring the code while at it. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-02-02Merge pull request #57494 from Geometror/project-and-editor-settings-fixesRémi Verschelde
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-02-02Merge pull request #57524 from Sauermann/fix-display-grid-fadeoutRémi Verschelde
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-01Fix TileMap Display Grid fadeoutMarkus Sauermann
2022-02-01Fix buggy behavior of the "Add tab" button in the scene tabsMichael Alexsander
2022-02-01Merge pull request #57358 from akien-mga/signal-bindings-objectRémi Verschelde
2022-02-01Merge pull request #57355 from akien-mga/method-bindings-clearer-typesRémi Verschelde
2022-02-01Minor fixes/refactoring of project and editor setting dialogsHendrik Brucker
2022-01-31Merge pull request #56970 from YeldhamDev/rise_tabbar_riseRémi Verschelde
2022-01-31Merge pull request #57413 from fazil47/masterRémi Verschelde
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-31Merge pull request #57454 from rcorre/undo_skelRémi Verschelde
2022-01-31Merge pull request #57367 from Chaosus/vs_derivativeRémi Verschelde
2022-01-30Move placeholder color to theme itemPaulb23
2022-01-30Merge create_physical_skeleton undo entries.Ryan Roden-Corrent
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now undo the creation of all physical bones by that operation. Previously undo would remove one bone at a time. Fixes https://github.com/godotengine/godot/issues/55351.
2022-01-30Fix theming of doc backgroundYuri Roubinsky
2022-01-30Inspector retains content when detached and when dockedFazil Babu
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Merge pull request #57296 from emcguirk/bug-57253-fix-hint-labelRémi Verschelde
2022-01-29Merge pull request #52557 from jmb462/rename_layersRémi Verschelde
2022-01-28Merge pull request #57365 from pycbouh/editor-icons-uniformityRémi Verschelde