Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-23 | Mouse ptr reappears at drag start position | amor | |
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Merge pull request #48916 from mortarroad/master-convex-hull-ported | Rémi Verschelde | |
Replace QuickHull with Bullet's convex hull computer. | |||
2021-05-22 | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor | |
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 | |||
2021-05-22 | Merge pull request #44874 from Chaosus/shader_warnings | Rémi Verschelde | |
Basic warning support implementation for the Godot Shading Language. | |||
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky | |
2021-05-22 | Merge pull request #47764 from fire/meshoptimizer-update | Rémi Verschelde | |
Meshoptimizer update / LOD Normals fix | |||
2021-05-22 | Merge pull request #48970 from EricEzaM/more-editor-log-fixes | Rémi Verschelde | |
Fixed editor log collapsing of duplicate messages not working | |||
2021-05-22 | Update with experimental mesh optimizer. | K. S. Ernest (iFire) Lee | |
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error. | |||
2021-05-23 | Fixed editor log collapsing of duplcate messages not working | EricEzaM | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance | Rémi Verschelde | |
Tweak pressed CheckBox appearance in the editor | |||
2021-05-22 | Merge pull request #48927 from KoBeWi/I_fixed_your_left | Rémi Verschelde | |
Fix usage of String.left() | |||
2021-05-22 | Fixes non-atomary action of dragging resources on visual shader graph | Yuri Roubinsky | |
2021-05-22 | Tweak pressed CheckBox appearance in the editor | Hugo Locurcio | |
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers. | |||
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Fix usage of String.left() | kobewi | |
2021-05-21 | Merge pull request #48917 from timothyqiu/metrics-csv | Rémi Verschelde | |
Fix editor crash when exporting profiler data | |||
2021-05-21 | Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments | Rémi Verschelde | |
List "Argument" for each extra bind argument in the connect dialog | |||
2021-05-21 | Merge pull request #48747 from ↵ | Rémi Verschelde | |
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog | |||
2021-05-21 | Merge pull request #48854 from pycbouh/editor-reuse-resource-picker | Rémi Verschelde | |
Use `EditorResourcePicker` in the Inspector | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-21 | Fix editor crash when exporting profiler data | Haoyu Qiu | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-20 | Merge pull request #48895 from JFonS/fix_viewport_rotation_control | Rémi Verschelde | |
Fix swapped front/rear directions in viewport rotation control. | |||
2021-05-20 | Fix swapped front/rear directions in viewport rotation control. | jfons | |
2021-05-20 | Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import | Rémi Verschelde | |
Fix zip_root not being defined when importing by drag&drop | |||
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48882 from aaronfranke/approx-use-double | Rémi Verschelde | |
Make is_equal_approx have explicit float and double versions | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-05-20 | Updates script list colors after theme is changed | Yuri Roubinsky | |
2021-05-19 | Fix zip_root not being defined when importing by drag&drop | Ev1lbl0w | |
2021-05-19 | Use EditorResourcePicker in the Inspector | Yuri Sizov | |
2021-05-19 | Prevents VisualShaderNodeComment from overlapping its content | Yuri Roubinsky | |
2021-05-18 | Fix crash when trying to save with no scenes and scripts open | Hugo Locurcio | |
This could occur when attempting to save project settings when no scenes or scripts are open (which is common in a brand new project). | |||
2021-05-18 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6) | |||
2021-05-18 | Merge pull request #37796 from Gogsi/master | Rémi Verschelde | |
Improve consistency in file order | |||
2021-05-18 | Change EditorFileSystem and ScriptEditor file sorting order to improve ↵ | Georgi Genkov | |
consistency. Fixes #37721. |