Age | Commit message (Collapse) | Author |
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Also reduce interdependencies and clean up a bit.
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Allows configuring the MultiplayerSynchornizer in a way similar to
AnimationPlayer.
Properties are added manually, edither as plain properties, or via the
NodePath format for child nodes' properties "path/to/node:property"
relative to the MultiplayerSynchronizer root path.
Nice things to add would be:
- Moving properties up/down in the list.
- Some form of keying, autmatic filling of the replication properity
line edit.
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String: Add contains().
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Add type icons to Project Settings, Array, and Dictionary editors
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This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
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get_viewport()->gui_get_focus_owner()
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akien-mga/editorhelp-tooltip-set-fit_content_height
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This reverts #51619 and fixes the issue properly, as well as enabling
`fit_content_height` which is necessary following #57304.
Fixes #57174.
Also adds a placeholder for property and signal tooltips with no description,
factoring the code while at it.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
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Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
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