Age | Commit message (Collapse) | Author |
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
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Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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controls
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Allow method binds to take Object subclasses as arguments
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IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
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This also renames the Static Lightmaps option hint to be more explicit
about which GI techniques are supported (as VoxelGI/SDFGI can still
be used with Static Lightmaps).
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This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
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Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
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