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2022-10-10Fix crashing when editing the `TileSet` fieldKongfa Waroros
2022-10-09Merge pull request #67109 from TokageItLab/remove-clear-editors-in-bone-mapperRémi Verschelde
Remove unused func definition in BoneMapEditor
2022-10-09Remove unused func definition in BoneMapEditorSilc Renew
2022-10-08Show svg import options in default settings.HolonProduction
Fixes: #63840 Importers can export options conditional based on the resource path. If an empty path is passed (as by the editor settings) filtering should not be done.
2022-10-08Merge pull request #67070 from timothyqiu/bind-redrawRémi Verschelde
Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo
2022-10-08Merge pull request #67060 from timothyqiu/named-layersRémi Verschelde
Only show named layers in layer menu
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedoHaoyu Qiu
2022-10-08Only show named layers in layer menuHaoyu Qiu
2022-10-07Merge pull request #67047 from KoBeWi/_aacdeelmmnopttRémi Verschelde
Sort unused palette commands alphabetically
2022-10-07Merge pull request #67035 from mateuseap/mateuseap/masterRémi Verschelde
Fix signature for `folder_moved` signal of `FileSystemDock`
2022-10-07Sort unused palette commands alphabeticallykobewi
2022-10-07Fix a bug with moving dock left and right.HolonProduction
Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07Fix signature for 'folder_moved' signal of FileSystemDockmeap
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-07Merge pull request #62910 from Vitika9/gsoc-colorpicker-uxRémi Verschelde
ColorPicker UX
2022-10-07Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inheritedRémi Verschelde
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
2022-10-06Merge pull request #66977 from akien-mga/editor-fix-opening-source-codeRémi Verschelde
Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selectionRémi Verschelde
Expose and warn about Node Filters in Scene Tree Dock
2022-10-06Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-fileRémi Verschelde
Split `action_map_editor` file into one file per class it contained.
2022-10-06Include inherited classes in Filter Nodes' "type:" filter & fix "group:"Micky
Also fixes not all private, internal groups being skipped in the "group:" filter.
2022-10-06Expose and warn about Node Filters in Scene Tree DockMicky
Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton. Hovering on them displays an useful tooltip. When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end. When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip. The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06Debugger: Fix fetching source to link C++ error on GitHubRémi Verschelde
Fixes #66974.
2022-10-06Split `action_map_editor` file into one file per class it contained.Eric M
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog
2022-10-06Merge pull request #61902 from Paulb23/multi-caretRémi Verschelde
Add Multi-caret support to TextEdit
2022-10-05Add multi caret support to EditorPaulb23
2022-10-05Merge pull request #65857 from MinusKube/inherited-open-crashRémi Verschelde
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05Merge pull request #66839 from aaronfranke/editor-prop-hide-sliderRémi Verschelde
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
Rename Projection `matrix` to `columns`
2022-10-05Merge pull request #66770 from EricEzaM/search-by-eventRémi Verschelde
Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacationRémi Verschelde
Disconnect TileSet from source editor if no sources
2022-10-05Merge pull request #66300 from KoBeWi/📝🧭Rémi Verschelde
Split script navigation state and edit state
2022-10-04Disconnect TileSet from source editor if no sourceskobewi
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3dRémi Verschelde
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04Merge pull request #65315 from Mickeon/editor-help-search-multi-termRémi Verschelde
Allow multiple words in Docs Help Search filter
2022-10-04Merge pull request #66384 from ↵Rémi Verschelde
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04Allow multiple words in Docs Help Search filterMicky
This is how most search filters behave. Refactors the search's match_classes phase to reduce code duplication.
2022-10-04Merge pull request #58744 from Sauermann/fix-new-node-recent-listRémi Verschelde
Fix creating Nodes by DoubleClick from Recent list
2022-10-04add explicit editor save tagging when savingKasper Sauramo
2022-10-04Merge pull request #66867 from Rindbee/implement-willSaveWaitUntilRémi Verschelde
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dontRémi Verschelde
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fontsRémi Verschelde
Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04Merge pull request #62188 from MaeIsBad/MaeIsBad/masterRémi Verschelde
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CASTRémi Verschelde
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵Rindbee
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`.
2022-10-04Prevent infinite confirmation in shader editorkobewi
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke