Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-01 | Merge pull request #54387 from ↵ | Rémi Verschelde | |
Calinou/editor-translations-increase-zlib-compression-level | |||
2021-11-01 | Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice | Rémi Verschelde | |
Fix new projects always being created with OpenGL | |||
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-11-01 | Fix new projects always being created with OpenGL | Hugo Locurcio | |
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. | |||
2021-11-01 | Merge pull request #54379 from Anutrix/editor-default-float-step | Rémi Verschelde | |
2021-11-01 | Merge pull request #54476 from bruvzg/monterey_create_instance | Rémi Verschelde | |
2021-11-01 | Merge pull request #54419 from Chaosus/vs_cut | Rémi Verschelde | |
2021-11-01 | Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop | Rémi Verschelde | |
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-11-01 | Fix TileSet editor drag and drop not working | Gilles Roudière | |
2021-11-01 | Merge pull request #54443 from briansemrau/threadsafe-toast | Rémi Verschelde | |
Make editor toasts threadsafe | |||
2021-10-31 | Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame | Rémi Verschelde | |
2021-10-31 | Merge pull request #53452 from aaronfranke/who-let-the-docs-out | Rémi Verschelde | |
2021-10-31 | Merge pull request #54307 from Calinou/add-opengl-renderer-squash | Rémi Verschelde | |
Add OpenGL renderer (squashed) | |||
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-31 | Refactored copy/paste of visual shaders, implement 'Cut' feature | Yuri Roubinsky | |
2021-10-30 | Make editor toasts threadsafe | Brian Semrau | |
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-29 | Use maximum zlib compression when generating editor translation headers | Hugo Locurcio | |
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB). | |||
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Merge pull request #54388 from Chaosus/fix_orm_conversion | Yuri Roubinsky | |
2021-10-29 | Added convertor from `ORMMaterial3D` to `ShaderMaterial` | Yuri Roubinsky | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky | |
2021-10-29 | Made float, Vector2, Vector3 and similar property editors to use the ↵ | Anutrix | |
default_float_step | |||
2021-10-29 | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | |
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Merge pull request #52985 from ↵ | Rémi Verschelde | |
Calinou/editor-debugger-bottom-panel-error-warning-highlight Improve appearance of the editor Debugger bottom panel menu | |||
2021-10-27 | Merge pull request #54321 from V-Sekai/import-scene-crash | Rémi Verschelde | |
2021-10-27 | Avoid crash in scene importer when the mesh is empty. | K. S. Ernest (iFire) Lee | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Improve appearance of the editor Debugger bottom panel menu | Hugo Locurcio | |
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance. | |||
2021-10-27 | Small formatting fixes in Find in Files | Max Hilbrunner | |
2021-10-26 | Make EditorSpinSlider wait for text on key_up/down | Francois Belair | |
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Merge pull request #54267 from pycbouh/controls-button-font-focus | Rémi Verschelde | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54254 from mhilbrunner/ticks-msec-64 | Rémi Verschelde | |