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2019-08-03Some Vector2i usage cleanupAaron Franke
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-02Merge pull request #31033 from Chaosus/shader_buttonRémi Verschelde
Added link to docs for shader editor
2019-08-02Added link to docs for shader editorYuri Roubinski
2019-08-02Select found text in Script EditorTomasz Chabora
2019-08-02Merge pull request #31015 from Calinou/improve-gizmo-axis-colorsRémi Verschelde
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02Merge pull request #31001 from KoBeWi/come_back_scriptRémi Verschelde
Add Reopen Closed Script option in Script Editor
2019-08-01Improve the gizmo axis colors and increase the manipulator opacityHugo Locurcio
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154.
2019-08-01Add Reopen Closed Script option in Script EditorTomasz Chabora
2019-08-01Merge pull request #31010 from Chaosus/vs_fix_expressionRémi Verschelde
Some visual fixes for Expression node in visual shaders
2019-08-01Some visual fixes for Expression nodeChaosus
2019-08-01Merge pull request #31004 from Kanabenki/fix-undo-close-sceneRémi Verschelde
Don't add unsaved scene to previous scenes list when closing a tab
2019-07-31Don't add unsaved scene to previous scenes listKanabenki
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-30Fixed remote scene tree not collapsingSilvano Cerza
2019-07-30Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplifyRémi Verschelde
Make the expand icon in the bottom panel always be the same
2019-07-30Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1Rémi Verschelde
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30Merge pull request #27952 from Kanabenki/undo-close-tabRémi Verschelde
Add Undo Close Tab option in tabs context menu
2019-07-29Changes default coarse 2d zoom level from 1.5 to sqrt(2).nobuyuki_nyuu
2019-07-29Make the expand icon in the bottom panel always be the sameMichael Alexsander Silva Dias
2019-07-29Merge pull request #30895 from clayjohn/gles2-shader-funcsRémi Verschelde
Added round function to gles2
2019-07-29i18n: Sync translation template with current sourceRémi Verschelde
2019-07-29i18n: Sync translations with WeblateRémi Verschelde
2019-07-29added round function to gles2clayjohn
2019-07-29Merge pull request #30918 from Chaosus/fix_crashRémi Verschelde
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29Fix filter crash in EditorFileDialog for MeshLib/TileSet conversionChaosus
2019-07-29Merge pull request #30877 from JosephCatrambone/masterRémi Verschelde
Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29Merge pull request #30879 from Calinou/simplify-font-editor-settingsRémi Verschelde
Simplify editor settings related to font hinting and antialiasing
2019-07-28Make it so that 2D viewport does not pan while editing tilemapsBojidar Marinov
Fixes #30875
2019-07-28Update "Sorting Order" dropdown in Editor Settingshomer666
2019-07-28Simplify editor settings related to font hinting and antialiasingHugo Locurcio
A single setting is now used to control the font hinting/antialiasing settings of both main and code fonts. This means there are 2 settings in total (instead of 4). Font settings were also reordered for clarity.
2019-07-27Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ ↵Joseph Catrambone
happen when blend shapes are present.
2019-07-27Add Undo Close Tab option in tabs context menuKanabenki
2019-07-26Merge pull request #30763 from Calinou/editor-add-version-infoRémi Verschelde
Display version information in the editor at all times
2019-07-26Merge pull request #30839 from Calinou/simplify-dim-editor-settingsRémi Verschelde
Simplify editor settings related to window dimming
2019-07-26Merge pull request #30846 from YeldhamDev/filediag_tooltip_changesRémi Verschelde
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-26Simplify editor settings related to window dimmingHugo Locurcio
Only a single checkbox is now exposed to control whether the editor window should be dimmed when opening a popup. The main use case for disabling it is picking colors from the editor window while a popup is open.
2019-07-25Snap transform gizmo values in the 3D editorAaron Franke
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25Display version information in the editor at all timesHugo Locurcio
This closes #27811.
2019-07-25Fix memory leaks with SyntaxHighlightersPaulb23
2019-07-25Fix text position in the debugger's "Monitors" tab not being an integerMichael Alexsander Silva Dias
2019-07-25Merge pull request #30807 from akien-mga/da-get_next-hiddenRémi Verschelde
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-25Merge pull request #30806 from akien-mga/fix-hint-sprite-framesRémi Verschelde
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-25Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicateRémi Verschelde
Fix undo problems with method and transform tracks in the animation editor
2019-07-24Center text in the debugger's "Monitors" tabMichael Alexsander Silva Dias