Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-11 | Fix crash when trying to export zero files. | mujpao | |
Fixes crash that happened while exporting if zero files were selected and adds more error handling to EditorExportPlatform class. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-09 | Merge pull request #46759 from qarmin/crashes_others | Rémi Verschelde | |
Fix crashes when manipulating nodes in editor | |||
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Merge pull request #46110 from gongpha/colorbar-in-colorpicker | Rémi Verschelde | |
Add color interpolation bar on each channel in ColorPicker | |||
2021-03-09 | Merge pull request #46670 from Shatur95/fix-enable-created-plugin | Rémi Verschelde | |
Fix enabling of created plugin | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d) | |||
2021-03-08 | Merge pull request #46771 from socket220/master | Rémi Verschelde | |
pop-up usability enhancement for support-level button | |||
2021-03-08 | fix incorrectly connected optimize_dialog signal | nemerle | |
2021-03-07 | mod: pop-up usability enhancement for support button | gatalskii | |
Now after choosing support level pop-up doesn't hide after each click | |||
2021-03-07 | Make the pagination buttons wider in the asset library browser | Hugo Locurcio | |
This makes the page number buttons easier to click. | |||
2021-03-07 | Fix crashes when manipulating nodes in editor | Rafał Mikrut | |
2021-03-06 | Merge pull request #46641 from KoBeWi/unsaved_forever | Rémi Verschelde | |
Don't save unchanged script upon closing | |||
2021-03-06 | Don't save unchanged script upon closing | kobewi | |
2021-03-06 | Fix enabling of created plugin | Shatur95 | |
2021-03-06 | Fix crash on cleanup of EditorFileServer | Pedro J. Estébanez | |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w | |
2021-03-04 | Adding Raycast3D custom debug shape thickness and color | jmb462 | |
2021-03-01 | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | |
Allow to create a node at specific position | |||
2021-03-01 | Merge pull request #46544 from Chaosus/tilemap_signal_fix | Rémi Verschelde | |
Check before connecting `TileMapEditor::settings_changed` | |||
2021-03-01 | Merge pull request #46535 from asmaloney/fix-gizmo-names | Rémi Verschelde | |
Fix Node3D gizmo names | |||
2021-03-01 | Check before connecting `TileMapEditor::settings_changed` | Yuri Roubinsky | |
2021-02-28 | Fix gizmo names | Andy Maloney | |
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349 | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-26 | Don't check modified time if file doesn't exist | kobewi | |
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-26 | Allow to create a node at specific position | Tomasz Chabora | |
2021-02-26 | Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes | Rémi Verschelde | |
Prevent 'Change Type' on nodes from a foreign scene | |||
2021-02-26 | Save ProjectSettings on editor restart | kobewi | |
2021-02-26 | Prevent 'Change Type' on nodes from an instanced scene | hilfazer | |
2021-02-26 | Add outline to dragged guide text | Vedat Günel | |
2021-02-25 | Fix heap-use-after-free in Import Defaults Editor | Michael Alexsander | |
2021-02-24 | Update the filtering logic to properly handle directories with `.gdignore` ↵ | Fredia Huya-Kouadio | |
files. | |||
2021-02-24 | Merge pull request #46394 from YeldhamDev/import_defaults_fix | Rémi Verschelde | |
Fix import selector resetting in Import Defaults Editor | |||
2021-02-24 | Fix capitalization of checkbox in Input Map Editor | Michael Alexsander | |
2021-02-24 | Fix import selector resetting in Import Defaults Editor | Michael Alexsander | |
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel | |
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly. | |||
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | |
2021-02-24 | Merge pull request #46354 from reduz/importer-defaults-editor | Rémi Verschelde | |
Added Import Defaults Editor in Project Settings | |||
2021-02-24 | Merge pull request #46342 from YeldhamDev/sun_preview_enhancements | Rémi Verschelde | |
Apply minor visual enhancements to the Sun/Env Preview | |||
2021-02-24 | Merge pull request #46133 from aaronfranke/gray | Rémi Verschelde | |
Change fallback icon for abstract nodes to have a grayed out color | |||
2021-02-23 | Added Import Defaults Editor in Project Settings | reduz | |
-Change importer defaults in project settings. -Ability to change them or reset them. | |||
2021-02-23 | Apply minor visual enhancements to the Sun/Env Preview | Michael Alexsander | |
2021-02-22 | Add preview Sun and Environment | reduz | |
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR. | |||
2021-02-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286) |