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2021-03-11Fix crash when trying to export zero files.mujpao
Fixes crash that happened while exporting if zero files were selected and adds more error handling to EditorExportPlatform class.
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-09Merge pull request #46759 from qarmin/crashes_othersRémi Verschelde
Fix crashes when manipulating nodes in editor
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-09Merge pull request #46110 from gongpha/colorbar-in-colorpickerRémi Verschelde
Add color interpolation bar on each channel in ColorPicker
2021-03-09Merge pull request #46670 from Shatur95/fix-enable-created-pluginRémi Verschelde
Fix enabling of created plugin
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-08i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d)
2021-03-08Merge pull request #46771 from socket220/masterRémi Verschelde
pop-up usability enhancement for support-level button
2021-03-08fix incorrectly connected optimize_dialog signalnemerle
2021-03-07mod: pop-up usability enhancement for support buttongatalskii
Now after choosing support level pop-up doesn't hide after each click
2021-03-07Make the pagination buttons wider in the asset library browserHugo Locurcio
This makes the page number buttons easier to click.
2021-03-07Fix crashes when manipulating nodes in editorRafał Mikrut
2021-03-06Merge pull request #46641 from KoBeWi/unsaved_foreverRémi Verschelde
Don't save unchanged script upon closing
2021-03-06Don't save unchanged script upon closingkobewi
2021-03-06Fix enabling of created pluginShatur95
2021-03-06Fix crash on cleanup of EditorFileServerPedro J. Estébanez
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01Merge pull request #46544 from Chaosus/tilemap_signal_fixRémi Verschelde
Check before connecting `TileMapEditor::settings_changed`
2021-03-01Merge pull request #46535 from asmaloney/fix-gizmo-namesRémi Verschelde
Fix Node3D gizmo names
2021-03-01Check before connecting `TileMapEditor::settings_changed`Yuri Roubinsky
2021-02-28Fix gizmo namesAndy Maloney
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-26Don't check modified time if file doesn't existkobewi
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-26Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodesRémi Verschelde
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26Save ProjectSettings on editor restartkobewi
2021-02-26Prevent 'Change Type' on nodes from an instanced scenehilfazer
2021-02-26Add outline to dragged guide textVedat Günel
2021-02-25Fix heap-use-after-free in Import Defaults EditorMichael Alexsander
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` ↵Fredia Huya-Kouadio
files.
2021-02-24Merge pull request #46394 from YeldhamDev/import_defaults_fixRémi Verschelde
Fix import selector resetting in Import Defaults Editor
2021-02-24Fix capitalization of checkbox in Input Map EditorMichael Alexsander
2021-02-24Fix import selector resetting in Import Defaults EditorMichael Alexsander
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-24Merge pull request #46354 from reduz/importer-defaults-editorRémi Verschelde
Added Import Defaults Editor in Project Settings
2021-02-24Merge pull request #46342 from YeldhamDev/sun_preview_enhancementsRémi Verschelde
Apply minor visual enhancements to the Sun/Env Preview
2021-02-24Merge pull request #46133 from aaronfranke/grayRémi Verschelde
Change fallback icon for abstract nodes to have a grayed out color
2021-02-23Added Import Defaults Editor in Project Settingsreduz
-Change importer defaults in project settings. -Ability to change them or reset them.
2021-02-23Apply minor visual enhancements to the Sun/Env PreviewMichael Alexsander
2021-02-22Add preview Sun and Environmentreduz
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286)