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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-22
FIX CodeTextEditor not respecting focus in _input
MrRevington
2020-05-21
Tweak the import compression property hint for clarity
Hugo Locurcio
2020-05-21
Fix moving 2D node with mouse after using arrow keys
Dominik 'dreamsComeTrue' Jasiński
2020-05-20
DocData: Fix sorting of arguments and constants
Rémi Verschelde
2020-05-20
Merge pull request #38876 from paulloz/fix-import-params-error
Rémi Verschelde
2020-05-20
check the params section exist before erasing it in import_dock
Paul Joannon
2020-05-19
Keep "lock" metadata when changing a Node's type, if applicable
Michael Alexsander
2020-05-18
Merge pull request #38800 from YeldhamDev/icons_complete
Rémi Verschelde
2020-05-17
Merge pull request #38804 from m4gr3d/android_plugin_config_master
Rémi Verschelde
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-17
Add more missing node icons
Michael Alexsander
2020-05-17
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Rémi Verschelde
2020-05-16
Merge pull request #38451 from eduardonunesp/feature/command-comma-preferences
Rémi Verschelde
2020-05-15
Merge pull request #38764 from YeldhamDev/icons_missing
Rémi Verschelde
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-15
Add more missing icons
Michael Alexsander
2020-05-15
Hide editor_spin_slider grabber when closing Editor's windows
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
Rename the editor action "Revert Scene" to "Reload Saved Scene"
Hugo Locurcio
2020-05-12
Update the editor icons README to remove outdated information
Hugo Locurcio
2020-05-11
Tweak the error message displayd when a post-import script fails
Hugo Locurcio
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-11
Merge pull request #38386 from reduz/new-lightmapper
Rémi Verschelde
2020-05-11
Using command + comma on macOS as default shortcut for editor settings
Eduardo Nunes Pereira
2020-05-11
Merge pull request #38592 from Calinou/debugger-error-warning-icon
Rémi Verschelde
2020-05-11
Merge pull request #38594 from Calinou/rename-clear-script-action
Rémi Verschelde
2020-05-11
Merge pull request #38631 from Calinou/editor-log-selection-color-theme
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Tweak the editor log selection color to match the current editor theme
Hugo Locurcio
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
Rename the Clear Script editor action to Detach Script
Hugo Locurcio
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
2020-05-09
Rename Lineshapes d to distance
Marcus Elg
2020-05-08
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
Rémi Verschelde
2020-05-08
rotation gizmo visible = false; when camera preview
Thakee Nathees
2020-05-07
Keep mouse inside 3D viewport rotation widget
JFonS
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