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2023-01-30Merge pull request #72312 from KoBeWi/signature_moveRémi Verschelde
Improve Connection Dialog method list
2023-01-30Merge pull request #72340 from Vilcrow/cleanup-editor-property-revertRémi Verschelde
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30Merge pull request #72317 from KoBeWi/run_over_hereRémi Verschelde
Add overrun to EditorPropertyObjectID
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30Merge pull request #72342 from TokageItLab/immutabletrackRémi Verschelde
Add remove immutable tracks option to glTF importer
2023-01-30Merge pull request #72362 from TokageItLab/fix-scale-gizmoRémi Verschelde
Fix scale tool with view plane is weird in 3D
2023-01-30Merge pull request #71657 from ↵Rémi Verschelde
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30Fix scale tool with view plane is weird in 3DSilc Renew
2023-01-30Add remove immutable tracks option to glTF importerSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30Tweak the name for duplicated animations in the editorSilc Renew
2023-01-30Removed declarations of removed methods of the EditorPropertyRevert class.S.V.I. Vilcrow
The implementation of these methods was removed in 1806ec7c14a8f038c0ff33a88d19087225c8d7ab.
2023-01-29Tweak overrun behavior of EditorPropertyObjectIDkobewi
2023-01-29Improve Connection Dialog method listkobewi
2023-01-29Merge pull request #72261 from Paulb23/preserve-carets-searchRémi Verschelde
Fixed removing secondary carets when editing with search open
2023-01-28Fix editors potentially being used twicekobewi
2023-01-28Fixed removing secondary carets when editing with search openPaulb23
2023-01-28Merge pull request #72233 from TokageItLab/audio-blendingRémi Verschelde
Implement blending audio feature to AnimationTree
2023-01-28Merge pull request #72238 from timothyqiu/window-size-3to4Rémi Verschelde
Add window size settings in 3to4 conversion
2023-01-28Restore missing info in the error tooltipsPaul Joannon
2023-01-28Implement blending audio feature to AnimationTreeSilc Renew
2023-01-28Add window size settings in 3to4 conversionHaoyu Qiu
2023-01-28Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio
(e.g: scrollbar) for the editor on touchscreen devices
2023-01-28Merge pull request #72174 from bitsawer/shader_include_fixesYuri Rubinsky
Close undefined Fix undefined
2023-01-27Merge pull request #71965 from Calinou/input-editor-fix-typosRémi Verschelde
Fix typos in input action editor key type names
2023-01-27Fix typos in input action editor key type namesHugo Locurcio
This also makes those strings localizable.
2023-01-27Merge pull request #72171 from KoBeWi/editor_censorshipRémi Verschelde
Fix filtering editor nodes in Create Dialog
2023-01-27Merge pull request #72129 from groud/unclamp_texture_originRémi Verschelde
Rename texture_offset and unclamp it
2023-01-27Fix several shader preprocessor include issuesbitsawer
2023-01-27Fix filtering editor nodes in Create Dialogkobewi
2023-01-27Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde
Handle gltf binary images
2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-27Handle gltf binaryK. S. Ernest (iFire) Lee
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27Merge pull request #71943 from paulloz/debugger/better-errors-printingRémi Verschelde
Better error display in debugger panel
2023-01-27Merge pull request #71907 from TokageItLab/change-animated-sprite-apiRémi Verschelde
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27Better error display in debugger panelPaul Joannon
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
2023-01-27[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.bruvzg
2023-01-27Merge pull request #71874 from KoBeWi/relesetcRémi Verschelde
Reselect signal after tree update
2023-01-26Merge pull request #72086 from KoBeWi/set_rektRémi Verschelde
Don't change region_rect when setting texture
2023-01-26Merge pull request #71883 from MinusKube/script-editor-members-real-bugRémi Verschelde
Remove coupling between ConnectDialog and selected signal
2023-01-26Fix signal disconnect undo not workingMinusKube
2023-01-26Remove coupling between ConnectDialog and selected signalMinusKube
2023-01-26Don't change region_rect when setting texturekobewi
2023-01-26Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-styleboxRémi Verschelde
Remove size restrictions from `StyleBoxTexture`
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
Rename Navigation uses of 'location' to 'position'
2023-01-26Merge pull request #71725 from bruvzg/mac_mpass_titleRémi Verschelde
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26Remove size restrictions from StyleBoxTextureYuri Sizov
2023-01-26Merge pull request #72113 from KoBeWi/file_a_bug_reportRémi Verschelde
Add file hint to external program paths
2023-01-26Add file hint to external program pathskobewi
2023-01-26Fix the issue causing the Godot Android Editor to crash when returning from ↵Fredia Huya-Kouadio
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.