Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-10 | ARVR -> XR rename icon missing fixed | Thakee Nathees | |
Fix: #37716 | |||
2020-04-08 | Merge pull request #37678 from reduz/refactor-shadowmapping | Juan Linietsky | |
Refactored shadowmapping. | |||
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-08 | Merge pull request #37644 from JFonS/gizmos_rename | Rémi Verschelde | |
Rename all gizmo classes, using the 4.0 node names. | |||
2020-04-08 | Fix signal disconnection soon after connection in EditorQuickOpen | unknown | |
2020-04-07 | Rename all gizmo classes, using the 4.0 node names. | jfons | |
2020-04-07 | Merge pull request #37592 from Anutrix/dissolving_class | Rémi Verschelde | |
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. | |||
2020-04-07 | Merge pull request #37643 from YeldhamDev/help_tooltip_paneless | Rémi Verschelde | |
Remove unnecessary panel in EditorHelpBit | |||
2020-04-06 | Remove unnecessary panel in EditorHelpBit | Michael Alexsander | |
2020-04-06 | Merge pull request #37639 from qarmin/no_more_leaks | Rémi Verschelde | |
Fixes leaks when running editor | |||
2020-04-06 | Fixes leaks when running editor | qarmin | |
2020-04-06 | Merge pull request #37623 from Chaosus/vs_fix_keyword_name | Yuri Roubinsky | |
Adds warning to the uniform name in visual shader if its equal to keyword | |||
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | |
2020-04-06 | Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix | Rémi Verschelde | |
replace selected text with empty string bug fixed | |||
2020-04-06 | Merge pull request #37621 from dankan1890/autoslice_fix | Rémi Verschelde | |
Fixed TextureRegion autoslice issue. | |||
2020-04-06 | TextureRegion: fixed Autoslice not created/updated properly. | dankan1890 | |
2020-04-06 | Merge pull request #37556 from KoBeWi/kill_get_index | Rémi Verschelde | |
Remove Node.get_position_in_parent() | |||
2020-04-06 | Merge pull request #37613 from pycbouh/linkbutton-missing-colors | Rémi Verschelde | |
Add missing LinkButton colors in Editor Theme | |||
2020-04-06 | replace selected text with empty string bug fixed | Thakee Nathees | |
Fix: #37416 | |||
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-05 | Added missing LinkButton colors in Editor Theme | Yuri Sizov | |
2020-04-05 | Fix changing the import type of multiple files at once | Michael Alexsander | |
2020-04-05 | Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. | unknown | |
2020-04-05 | Remove unnecessary Panel in "Features" section in the Export dialog | Michael Alexsander | |
2020-04-04 | Merge pull request #37570 from reduz/implement-sss | Rémi Verschelde | |
Re-implement subsurface scattering. | |||
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-04 | Take borders into account with floating dock initial position/size | Michael Alexsander | |
2020-04-04 | Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode | Rémi Verschelde | |
Expose 'Embedded Windows Mode' as Editor and Project Settings | |||
2020-04-03 | Expose 'Embedded Windows Mode' as Editor and Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
2020-04-03 | Removed duplicated add_child | qarmin | |
2020-04-03 | Merge pull request #37363 from YeldhamDev/floating_dock_enhancements | Rémi Verschelde | |
General enhancements to floating docks | |||
2020-04-03 | Merge pull request #37505 from YeldhamDev/viewcont_rename | Rémi Verschelde | |
Rename ViewportContainer to SubViewportContainer | |||
2020-04-02 | Merge pull request #37521 from akien-mga/more-nullptr | Rémi Verschelde | |
Replace more occurrences of NULL with nullptr | |||
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde | |
Re-Added screen space reflection. | |||
2020-04-02 | Merge pull request #35720 from Calinou/remove-request-docs-button | Rémi Verschelde | |
Remove Request Docs button in the script editor due to various issues | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Remove Request Docs button in the script editor due to various issues | Hugo Locurcio | |
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as #31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-03-31 | Merge pull request #37442 from YeldhamDev/subviewport_register | Rémi Verschelde | |
Register SubViewport class | |||
2020-03-31 | Merge pull request #37153 from neikeq/mono_ios-4.0 | Rémi Verschelde | |
[master] Mono/C#: Add iOS support | |||
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry | |
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. | |||
2020-03-30 | Register SubViewport class | Michael Alexsander | |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-29 | Properly handle node remove via undo | Tomasz Chabora | |