index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
Age
Commit message (
Expand
)
Author
2023-05-18
Revert "Improve the UX of ViewportTexture in the editor"
Yuri Sizov
2023-05-18
Fix crash when trying to create bones from Control
kobewi
2023-05-18
Exclude overriden properties from Property Descriptions section
Alex Drozd
2023-05-18
Fix skeleton 3d editor crash in RC3
Samuele Panzeri
2023-05-18
Revert "Make EditorToaster's handler thread-safe"
Yuri Sizov
2023-05-12
i18n: Sync translations with Weblate
Rémi Verschelde
2023-05-12
Fix include text when excluding resources to export
Martin Boué
2023-05-12
Fixes Node arrays appear as Object arrays in the inspector
Nong Van Tinh
2023-05-12
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-12
Make environment energy adjustable as a float in 3D editor's preview environment
Manik Sharma
2023-05-12
Rename the Debugger's stack debug section to Stack Trace
Aaron Franke
2023-05-12
Add missing initializations for Node3DEditor.
Bram Stolk
2023-05-12
Improve the UX of ViewportTexture in the editor
Rindbee
2023-05-12
Fix skeleton_3d & physical_bone_3d editor errors
Samuele Panzeri
2023-05-12
Make sun energy adjustable as a float in the 3D editor's preview sun
Manik Sharma
2023-05-12
Add info label to TileMap editor
kobewi
2023-05-12
Fix regression with right click on main selection
jmb462
2023-05-12
Fix right click in selection of additional caret
Jean-Michel Bernard
2023-05-12
Remove erroneous signal connection
kobewi
2023-05-12
Close built-in shaders when closing scene
kobewi
2023-05-12
Use a SubViewport for CanvasItem inspector preview
Tetane
2023-05-12
Preserve scene unique names when saving branch as scene.
HolonProduction
2023-05-12
Command Palette search now also uses original English command names
Tefatika
2023-05-12
import: Fix Silhouette used incorrect index.
Lyuma
2023-05-12
Fix another collision shape editor crash
kobewi
2023-04-28
Fix CollisionShape2D editor crash
kobewi
2023-04-27
Improve reliability of 2D shape editor redrawing
kobewi
2023-04-26
Fix inconsistent file dialog settings usage
Haoyu Qiu
2023-04-26
Fix `line_spacing` in code editor will not take effect immediately on change
Rindbee
2023-04-26
Add missing PhysicalBone2D icon
VolTer
2023-04-26
Fix editor spin slider remaining editable if set read_only during an edit and...
Samuele Panzeri
2023-04-26
Fix layout list not resizing in editor layout dialog
Haoyu Qiu
2023-04-26
Make `EditorPropertyLayersGrid` responsive to touch taps
Fredia Huya-Kouadio
2023-04-26
Validate renderer selection in project manager and change default renderer ed...
clayjohn
2023-04-26
Remove wrong Ctrl from 2D editor tooltip
kobewi
2023-04-26
[Image Font] Fix fractional ascent for font with odd height.
bruvzg
2023-04-26
TileMap Fix rendering odd-sized tiles
kleonc
2023-04-24
Add missing LineEdit constants in editor theme
kobewi
2023-04-24
Remove unnecessary zero multiplications
Michael Alexsander
2023-04-24
Improve line BiDi handling, prevent crash on recursive log updates.
bruvzg
2023-04-24
Make EditorToaster's handler thread-safe
Pedro J. Estébanez
2023-04-24
Fix OBJ mesh importer smoothing handling
kleonc
2023-04-24
Change cursor consistently when panning in the 2D Editor
Hakim
2023-04-24
Poll LSP/DAP clients for connection status updates
Ricardo Subtil
2023-04-24
Set font sizes for various styles in editor output panel
Haoyu Qiu
2023-04-24
Adjust size of some dialogs
kobewi
2023-04-24
Fix method dialog label
kobewi
2023-04-24
Fix connect signal dialog not allowing Unicode method name
Haoyu Qiu
2023-04-24
Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
fuzzy@notepc
2023-04-20
i18n: Sync translations with Weblate
Rémi Verschelde
[next]