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2021-09-20Merge pull request #52867 from JFonS/upd_giz_fixRémi Verschelde
Fix error spam on quit
2021-09-20Merge pull request #52479 from KoBeWi/the_close_of_all_tabsRémi Verschelde
Don't stop closing on unsaved script
2021-09-20Fix error spam on quitjfons
2021-09-20Merge pull request #52865 from akien-mga/obj-import-no-threadsRémi Verschelde
Import: Disable thread import for OBJ meshes
2021-09-20Merge pull request #52827 from Chaosus/blend_tree_connection_improvementRémi Verschelde
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20Merge pull request #37228 from rcorre/rcorre/better-load-dialogRémi Verschelde
Use QuickOpen to load resources in the inspector.
2021-09-20Import: Disable thread import for OBJ meshesRémi Verschelde
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265.
2021-09-20Draggin in/out from ports to create nodes in Animation Blend Tree editorYuri Roubinsky
2021-09-19Merge pull request #52474 from KoBeWi/script_remover_3000Rémi Verschelde
2021-09-18Add QuickLoad option to resource picker.Ryan Roden-Corrent
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
2021-09-18Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearingFabio Alessandrelli
Fix error list not being cleared
2021-09-17Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawingRémi Verschelde
2021-09-17Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-activeRémi Verschelde
2021-09-17Merge pull request #51590 from aaronfranke/texture-regionRémi Verschelde
2021-09-17Merge pull request #52655 from Chaosus/toggle_scripts_panelRémi Verschelde
2021-09-17Merge pull request #52751 from Rubonnek/rename-listener-nodesRémi Verschelde
2021-09-17Print a warning if a 3D editor gizmo has no name definedHugo Locurcio
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function.
2021-09-16Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez
2021-09-16Remove bbcode_text from RichTextLabelHaSa1002
Also renames: - append_bbcode -> append_text - get_bbcode -> get_text - set_bbcode -> set_text - get_text -> get_parsed_text Property text is: set_text get_text
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-16Fix error list not being clearedRicardo Subtil
2021-09-16Merge pull request #52376 from rcorre/prop_path_copy_fixRémi Verschelde
Don't handle property_editor shortcuts on release.
2021-09-16Merge pull request #49266 from Calinou/remove-unused-editor-iconsRémi Verschelde
Remove unused editor icons
2021-09-16Merge pull request #49284 from Calinou/add-listener3d-gizmo-iconRémi Verschelde
Display a editor gizmo icon for Listener3D
2021-09-16Merge pull request #52732 from manueldun/materialConversionMRémi Verschelde
Materials Conversion now includes "Local to scene" flag and name
2021-09-16Merge pull request #41949 from ↵Rémi Verschelde
EricEzaM/PR/inspector-sub-resources-unique-confirm Added confirmation dialog for making sub-resources unique.
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
The icon was present in `editor/icons/`, but it was never implemented in the editor gizmos code. This also removes some unused gizmo drawing code (overridden methods that are no longer called anywhere).
2021-09-16Merge pull request #52683 from Calinou/script-editor-tweak-line-column-indicatorRémi Verschelde
Tweak the script editor's line/column indicator for readability
2021-09-16Merge pull request #51715 from aaronfranke/editor-setting-macroRémi Verschelde
Add and use macros for defining editor settings with hint information
2021-09-16Added confirmation dialog for making subresources unique.Eric M
2021-09-15Conversion now includes "Local to scene" flag and nameManuel Dun
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15Add and use macros for defining editor settings with hint informationAaron Franke
2021-09-15Merge pull request #52344 from TechnoPorg/import-assets-firstRémi Verschelde
2021-09-15Allow disabling the RegEx module in the editorAaron Franke
2021-09-15Merge pull request #52709 from Chaosus/vs_fix_add_nodeRémi Verschelde
2021-09-15Fix pressing `Add Node` button in visual shader editorYuri Roubinsky
2021-09-15Merge pull request #52352 from williamd67/open-help-editor-at-correct-positionRémi Verschelde
2021-09-15Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-termsRémi Verschelde
2021-09-15Merge pull request #32068 from aaronfranke/transform-editorRémi Verschelde
Reformat Transform(2D) matrix display in the inspector
2021-09-15Merge pull request #42099 from jak6jak/test-fixRémi Verschelde
Single window mode is not lost after starting a project from the project manager
2021-09-15Merge pull request #51800 from KoBeWi/command_museumRémi Verschelde
Sort palette commands by last use
2021-09-15Merge pull request #41036 from nathanfranke/default-2d-editorRémi Verschelde
Make default main screen plugin work even if 2D and 3D are disabled in editor features
2021-09-15Added status bar and toggle scripts panel button to EditorHelp/VScriptsYuri Roubinsky
2021-09-15--single-window is passed through project manager.Jacob Edie
This means you can start godot with --single-window
2021-09-15Merge pull request #52685 from lentsius-bark/node3d-scaling-fixRémi Verschelde
Fix scale sensitivity for 3D objects
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
Remove unnecessary conversion between triangle data and vertex data whenever possible.
2021-09-15Fix issues with scaling Node3DsKrystof Klestil
2021-09-14Merge pull request #52667 from butkeim/masterRémi Verschelde
Fix 3D Onion skinning missing