Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | Merge pull request #52865 from akien-mga/obj-import-no-threads | Rémi Verschelde | |
Import: Disable thread import for OBJ meshes | |||
2021-09-20 | Merge pull request #52827 from Chaosus/blend_tree_connection_improvement | Rémi Verschelde | |
Draggin in/out from ports to create nodes in Animation Blend Tree editor | |||
2021-09-20 | Merge pull request #37228 from rcorre/rcorre/better-load-dialog | Rémi Verschelde | |
Use QuickOpen to load resources in the inspector. | |||
2021-09-20 | Import: Disable thread import for OBJ meshes | Rémi Verschelde | |
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265. | |||
2021-09-20 | Draggin in/out from ports to create nodes in Animation Blend Tree editor | Yuri Roubinsky | |
2021-09-19 | Merge pull request #52474 from KoBeWi/script_remover_3000 | Rémi Verschelde | |
2021-09-18 | Add QuickLoad option to resource picker. | Ryan Roden-Corrent | |
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346. | |||
2021-09-18 | Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing | Fabio Alessandrelli | |
Fix error list not being cleared | |||
2021-09-17 | Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing | Rémi Verschelde | |
2021-09-17 | Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active | Rémi Verschelde | |
2021-09-17 | Merge pull request #51590 from aaronfranke/texture-region | Rémi Verschelde | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-17 | Merge pull request #52751 from Rubonnek/rename-listener-nodes | Rémi Verschelde | |
2021-09-17 | Print a warning if a 3D editor gizmo has no name defined | Hugo Locurcio | |
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function. | |||
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez | |
2021-09-16 | Remove bbcode_text from RichTextLabel | HaSa1002 | |
Also renames: - append_bbcode -> append_text - get_bbcode -> get_text - set_bbcode -> set_text - get_text -> get_parsed_text Property text is: set_text get_text | |||
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-16 | Fix error list not being cleared | Ricardo Subtil | |
2021-09-16 | Merge pull request #52376 from rcorre/prop_path_copy_fix | Rémi Verschelde | |
Don't handle property_editor shortcuts on release. | |||
2021-09-16 | Merge pull request #49266 from Calinou/remove-unused-editor-icons | Rémi Verschelde | |
Remove unused editor icons | |||
2021-09-16 | Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon | Rémi Verschelde | |
Display a editor gizmo icon for Listener3D | |||
2021-09-16 | Merge pull request #52732 from manueldun/materialConversionM | Rémi Verschelde | |
Materials Conversion now includes "Local to scene" flag and name | |||
2021-09-16 | Merge pull request #41949 from ↵ | Rémi Verschelde | |
EricEzaM/PR/inspector-sub-resources-unique-confirm Added confirmation dialog for making sub-resources unique. | |||
2021-09-16 | Display a editor gizmo icon for Listener3D | Hugo Locurcio | |
The icon was present in `editor/icons/`, but it was never implemented in the editor gizmos code. This also removes some unused gizmo drawing code (overridden methods that are no longer called anywhere). | |||
2021-09-16 | Merge pull request #52683 from Calinou/script-editor-tweak-line-column-indicator | Rémi Verschelde | |
Tweak the script editor's line/column indicator for readability | |||
2021-09-16 | Merge pull request #51715 from aaronfranke/editor-setting-macro | Rémi Verschelde | |
Add and use macros for defining editor settings with hint information | |||
2021-09-16 | Added confirmation dialog for making subresources unique. | Eric M | |
2021-09-15 | Conversion now includes "Local to scene" flag and name | Manuel Dun | |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-15 | Add and use macros for defining editor settings with hint information | Aaron Franke | |
2021-09-15 | Merge pull request #52344 from TechnoPorg/import-assets-first | Rémi Verschelde | |
2021-09-15 | Allow disabling the RegEx module in the editor | Aaron Franke | |
2021-09-15 | Merge pull request #52709 from Chaosus/vs_fix_add_node | Rémi Verschelde | |
2021-09-15 | Fix pressing `Add Node` button in visual shader editor | Yuri Roubinsky | |
2021-09-15 | Merge pull request #52352 from williamd67/open-help-editor-at-correct-position | Rémi Verschelde | |
2021-09-15 | Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms | Rémi Verschelde | |
2021-09-15 | Merge pull request #32068 from aaronfranke/transform-editor | Rémi Verschelde | |
Reformat Transform(2D) matrix display in the inspector | |||
2021-09-15 | Merge pull request #42099 from jak6jak/test-fix | Rémi Verschelde | |
Single window mode is not lost after starting a project from the project manager | |||
2021-09-15 | Merge pull request #51800 from KoBeWi/command_museum | Rémi Verschelde | |
Sort palette commands by last use | |||
2021-09-15 | Merge pull request #41036 from nathanfranke/default-2d-editor | Rémi Verschelde | |
Make default main screen plugin work even if 2D and 3D are disabled in editor features | |||
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-15 | --single-window is passed through project manager. | Jacob Edie | |
This means you can start godot with --single-window | |||
2021-09-15 | Merge pull request #52685 from lentsius-bark/node3d-scaling-fix | Rémi Verschelde | |
Fix scale sensitivity for 3D objects | |||
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp | |
Remove unnecessary conversion between triangle data and vertex data whenever possible. | |||
2021-09-15 | Fix issues with scaling Node3Ds | Krystof Klestil | |
2021-09-14 | Merge pull request #52667 from butkeim/master | Rémi Verschelde | |
Fix 3D Onion skinning missing |