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2019-06-28Add option to input value manually in EditorPropertyEasingAnaDenisa
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light Attenuation parameter) shows an EditorSpinSlider to set the value manually. Fixes #8449. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-27Fixed search highlight when search text not found or emptyunknown
2019-06-27Merge pull request #30114 from Chaosus/vs_context_menuRémi Verschelde
Shows menu when dragging connection on empty space in visual shader
2019-06-27Merge pull request #30103 from groud/center_2D_editorRémi Verschelde
Centers the 2D viewport in the editor
2019-06-27Shows menu when dragging connection on empty space in visual shader graphChaosus
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Centers the 2D viewport in the editorGilles Roudière
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-26Merge pull request #24288 from ttencate/update_spinner_23738Rémi Verschelde
Make visibility of update spinner editor-wide, hidden by default
2019-06-25Fix certain items not appearing in search tree when a feature profile is setMichael Alexsander Silva Dias
2019-06-25Make visibility of update spinner editor-wide, hidden by defaultThomas ten Cate
- Make visibility of the spinner and "update always" option editor-wide, rather than per-project metadata. - Add options "Show Update Spinner" and "Update Continuously" under Editor Settings > Interface > Editor. Both options are false by default. - Rename some variables and constants to be more consistent and clearer: "update always" -> "update continuously", "update changes" -> "update when changed", "update menu" -> "update spinner", "circle" -> "update spinner". Fixes #23738.
2019-06-25doctool: Fix writing theme_item descriptionsRémi Verschelde
We already had support for parsing and saving theme_item descriptions in DocData, and displaying it in the editor, but doctool would drop the changes as it was not writing them back to the XML. Part of #29868.
2019-06-25Merge pull request #30041 from KoBeWi/to_infinity_and_beyondRémi Verschelde
Allow to remove 2D editor bounds
2019-06-25Allow to remove 2D editor limitsTomasz Chabora
2019-06-24Merge pull request #29913 from eligt/fix-editor-helpRémi Verschelde
Ensure indentation works properly in rich text
2019-06-24Fix scoped enum value reference, breaks GCC 5Rémi Verschelde
Introduced in #29376 and recent compilers are fine with it, but GCC 5 complains. Fixes #30044.
2019-06-24Check if autoload nodes are != NULL before deleting them.Marcus Brummer
This fixes #27854
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
Properly set emitting when particles restart
2019-06-24Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticlesRémi Verschelde
Fix undo references for conversion to CPUParticles
2019-06-24Fix undo references for conversion to CPUParticlesRémi Verschelde
The 'undo' reference should be the node to free when the undo history is lost, i.e. the original (GPU) Particles node. Similarly, the 'do' reference should point to the CPUParticles (result of the 'do' call). Fixes #29742.
2019-06-24Correct typo that broke custom selected font colorGwyneth Lowe
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24Merge pull request #30011 from akien-mga/animation-invalid-keyRémi Verschelde
Display invalid value keys in AnimationTrackEdit
2019-06-23Merge pull request #29376 from hilfazer/editor_layouts_dialogRémi Verschelde
Saving/deleting editor layouts dialog with layout list
2019-06-23Display invalid value keys in AnimationTrackEditRémi Verschelde
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon.
2019-06-23Center script line when double clicked on error in debuggerDawid Wdowiak
2019-06-21properly set emitting when particles restartclayjohn
2019-06-21Merge pull request #24448 from lukad/toggle-system-consoleRémi Verschelde
Add option to toggle console window
2019-06-21editor save/delete layout dialog with layout listhilfazer
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-20Add option to toggle console window on WindowsLuka Dornhecker
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttonsRémi Verschelde
Improve CheckButtons in the default editor theme
2019-06-20Fix for #29810Elia Sarti
Ensure indentation works properly in rich text Fix formatting
2019-06-20Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channelsRémi Verschelde
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20Merge pull request #29914 from YeldhamDev/fix_onion_errorsRémi Verschelde
Fix minor onion layering control errors
2019-06-19Fix minor onion layering control errorsMichael Alexsander Silva Dias
2019-06-19Merge pull request #27188 from samH-FIT/MacroUpdateRémi Verschelde
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19Merge pull request #29899 from Chaosus/select_all_tracksRémi Verschelde
Added button to select all tracks in track copy dialog
2019-06-19Merge pull request #28295 from zqyoung1/fix-gridmap-nav-schemesRémi Verschelde
Fixed navigation schemes Modo/Maya when used with grid map tile place…
2019-06-19Merge pull request #29897 from Chaosus/fix_animation_track_selectionRémi Verschelde
Fix animation keys selection with SHIFT/CTRL
2019-06-19Merge pull request #26748 from raphael10241024/instanceRémi Verschelde
Fix editor crash when saving a scene containing an inherited scene instance.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-19Added button to select all tracks in track copy dialogChaosus
2019-06-19Fixed navigation schemes Modo/Maya when used with grid map tile placementZach Young
2019-06-19Merge pull request #29463 from Faless/editor/debugger_take_connectionRémi Verschelde
Editor debugger now always handle connections.
2019-06-19Merge pull request #28787 from mitchcurtis/fix-28059Rémi Verschelde
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-19Fix animation keys selection with SHIFT/CTRL Chaosus
2019-06-19Editor debugger now always handle connections.Fabio Alessandrelli
The editor debugger used to only take the first client connection, leaving potential new connections hanging until TCP timeout. This caused a lock after some time when running multiple game/editor instances, as the client will fill the write buffer, and then lock until timeout (as the editor server would never read from that socket). The editor now drops new connections immediately if it is already connected to a client.
2019-06-19Merge pull request #29547 from santouits/filter-scriptsRémi Verschelde
Add filter search for script list and the members in the script editor
2019-06-19Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profileRémi Verschelde
Enhancements and fixes for the editor feature profile