Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-28 | Add option to input value manually in EditorPropertyEasing | AnaDenisa | |
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light Attenuation parameter) shows an EditorSpinSlider to set the value manually. Fixes #8449. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-27 | Fixed search highlight when search text not found or empty | unknown | |
2019-06-27 | Merge pull request #30114 from Chaosus/vs_context_menu | Rémi Verschelde | |
Shows menu when dragging connection on empty space in visual shader | |||
2019-06-27 | Merge pull request #30103 from groud/center_2D_editor | Rémi Verschelde | |
Centers the 2D viewport in the editor | |||
2019-06-27 | Shows menu when dragging connection on empty space in visual shader graph | Chaosus | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Centers the 2D viewport in the editor | Gilles Roudière | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-26 | Merge pull request #24288 from ttencate/update_spinner_23738 | Rémi Verschelde | |
Make visibility of update spinner editor-wide, hidden by default | |||
2019-06-25 | Fix certain items not appearing in search tree when a feature profile is set | Michael Alexsander Silva Dias | |
2019-06-25 | Make visibility of update spinner editor-wide, hidden by default | Thomas ten Cate | |
- Make visibility of the spinner and "update always" option editor-wide, rather than per-project metadata. - Add options "Show Update Spinner" and "Update Continuously" under Editor Settings > Interface > Editor. Both options are false by default. - Rename some variables and constants to be more consistent and clearer: "update always" -> "update continuously", "update changes" -> "update when changed", "update menu" -> "update spinner", "circle" -> "update spinner". Fixes #23738. | |||
2019-06-25 | doctool: Fix writing theme_item descriptions | Rémi Verschelde | |
We already had support for parsing and saving theme_item descriptions in DocData, and displaying it in the editor, but doctool would drop the changes as it was not writing them back to the XML. Part of #29868. | |||
2019-06-25 | Merge pull request #30041 from KoBeWi/to_infinity_and_beyond | Rémi Verschelde | |
Allow to remove 2D editor bounds | |||
2019-06-25 | Allow to remove 2D editor limits | Tomasz Chabora | |
2019-06-24 | Merge pull request #29913 from eligt/fix-editor-help | Rémi Verschelde | |
Ensure indentation works properly in rich text | |||
2019-06-24 | Fix scoped enum value reference, breaks GCC 5 | Rémi Verschelde | |
Introduced in #29376 and recent compilers are fine with it, but GCC 5 complains. Fixes #30044. | |||
2019-06-24 | Check if autoload nodes are != NULL before deleting them. | Marcus Brummer | |
This fixes #27854 | |||
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-24 | Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticles | Rémi Verschelde | |
Fix undo references for conversion to CPUParticles | |||
2019-06-24 | Fix undo references for conversion to CPUParticles | Rémi Verschelde | |
The 'undo' reference should be the node to free when the undo history is lost, i.e. the original (GPU) Particles node. Similarly, the 'do' reference should point to the CPUParticles (result of the 'do' call). Fixes #29742. | |||
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe | |
Change several font_selected_color to font_color_selected; the actual name of the override | |||
2019-06-24 | Merge pull request #30011 from akien-mga/animation-invalid-key | Rémi Verschelde | |
Display invalid value keys in AnimationTrackEdit | |||
2019-06-23 | Merge pull request #29376 from hilfazer/editor_layouts_dialog | Rémi Verschelde | |
Saving/deleting editor layouts dialog with layout list | |||
2019-06-23 | Display invalid value keys in AnimationTrackEdit | Rémi Verschelde | |
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon. | |||
2019-06-23 | Center script line when double clicked on error in debugger | Dawid Wdowiak | |
2019-06-21 | properly set emitting when particles restart | clayjohn | |
2019-06-21 | Merge pull request #24448 from lukad/toggle-system-console | Rémi Verschelde | |
Add option to toggle console window | |||
2019-06-21 | editor save/delete layout dialog with layout list | hilfazer | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-20 | Add option to toggle console window on Windows | Luka Dornhecker | |
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-20 | Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons | Rémi Verschelde | |
Improve CheckButtons in the default editor theme | |||
2019-06-20 | Fix for #29810 | Elia Sarti | |
Ensure indentation works properly in rich text Fix formatting | |||
2019-06-20 | Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels | Rémi Verschelde | |
Tweak SpatialMaterial's default metallic and roughness texture channels | |||
2019-06-20 | Merge pull request #29914 from YeldhamDev/fix_onion_errors | Rémi Verschelde | |
Fix minor onion layering control errors | |||
2019-06-19 | Fix minor onion layering control errors | Michael Alexsander Silva Dias | |
2019-06-19 | Merge pull request #27188 from samH-FIT/MacroUpdate | Rémi Verschelde | |
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing. | |||
2019-06-19 | Merge pull request #29899 from Chaosus/select_all_tracks | Rémi Verschelde | |
Added button to select all tracks in track copy dialog | |||
2019-06-19 | Merge pull request #28295 from zqyoung1/fix-gridmap-nav-schemes | Rémi Verschelde | |
Fixed navigation schemes Modo/Maya when used with grid map tile place… | |||
2019-06-19 | Merge pull request #29897 from Chaosus/fix_animation_track_selection | Rémi Verschelde | |
Fix animation keys selection with SHIFT/CTRL | |||
2019-06-19 | Merge pull request #26748 from raphael10241024/instance | Rémi Verschelde | |
Fix editor crash when saving a scene containing an inherited scene instance. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Added button to select all tracks in track copy dialog | Chaosus | |
2019-06-19 | Fixed navigation schemes Modo/Maya when used with grid map tile placement | Zach Young | |
2019-06-19 | Merge pull request #29463 from Faless/editor/debugger_take_connection | Rémi Verschelde | |
Editor debugger now always handle connections. | |||
2019-06-19 | Merge pull request #28787 from mitchcurtis/fix-28059 | Rémi Verschelde | |
Script Text Editor: respect Move Down and Move Up shortcuts on macOS | |||
2019-06-19 | Fix animation keys selection with SHIFT/CTRL | Chaosus | |
2019-06-19 | Editor debugger now always handle connections. | Fabio Alessandrelli | |
The editor debugger used to only take the first client connection, leaving potential new connections hanging until TCP timeout. This caused a lock after some time when running multiple game/editor instances, as the client will fill the write buffer, and then lock until timeout (as the editor server would never read from that socket). The editor now drops new connections immediately if it is already connected to a client. | |||
2019-06-19 | Merge pull request #29547 from santouits/filter-scripts | Rémi Verschelde | |
Add filter search for script list and the members in the script editor | |||
2019-06-19 | Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profile | Rémi Verschelde | |
Enhancements and fixes for the editor feature profile |