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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-14
Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
Merge pull request #36197 from Calinou/tweak-editor-help-comment-color
Rémi Verschelde
2020-02-14
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Rémi Verschelde
2020-02-13
Fix multiple issues with the "Import" dock
Michael Alexsander
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-13
Tweak the editor help comment color for better readability
Hugo Locurcio
2020-02-13
Disable video driver option in editor since switching to GLES2 would
Doug Richardson
2020-02-13
fix Vulkan project description
Marcin Zawiejski
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Merge pull request #36172 from Chaosus/vs_custom_highend
Rémi Verschelde
2020-02-13
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rémi Verschelde
2020-02-13
Merge pull request #36167 from Calinou/project-manager-disable-gles2
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-13
Disable the GLES2 renderer option in the Project Manager
Hugo Locurcio
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Rename the "Last Modified" project list sorting option to "Last Edited"
Hugo Locurcio
2020-02-12
Changed in-text driver name to "Vulkan"
Teashrock
2020-02-12
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
Rémi Verschelde
2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Don't flip screenshot.
K. S. Ernest (iFire) Lee
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
[Vulkan] Add repeat flag to texture preview checkerboard background
Yuri Roubinsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Fixes to Basis Universal.
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Proper texture reloading (was broken).
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
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