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2021-09-15Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-termsRémi Verschelde
2021-09-15Merge pull request #32068 from aaronfranke/transform-editorRémi Verschelde
Reformat Transform(2D) matrix display in the inspector
2021-09-15Merge pull request #42099 from jak6jak/test-fixRémi Verschelde
Single window mode is not lost after starting a project from the project manager
2021-09-15Merge pull request #51800 from KoBeWi/command_museumRémi Verschelde
Sort palette commands by last use
2021-09-15Merge pull request #41036 from nathanfranke/default-2d-editorRémi Verschelde
Make default main screen plugin work even if 2D and 3D are disabled in editor features
2021-09-15--single-window is passed through project manager.Jacob Edie
This means you can start godot with --single-window
2021-09-15Merge pull request #52685 from lentsius-bark/node3d-scaling-fixRémi Verschelde
Fix scale sensitivity for 3D objects
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
Remove unnecessary conversion between triangle data and vertex data whenever possible.
2021-09-15Fix issues with scaling Node3DsKrystof Klestil
2021-09-14Merge pull request #52667 from butkeim/masterRémi Verschelde
Fix 3D Onion skinning missing
2021-09-14Merge pull request #52202 from ↵Rémi Verschelde
jmb462/fix-wrong-behavior-action-editor-with-non-qwerty-layouts Fix wrong behavior of Action Map Editor with non QWERTY layouts (Fix #52169)
2021-09-14Merge pull request #52671 from Chaosus/fix_delete_lineRémi Verschelde
Fix error which generates if `Delete Line` used on the last line in `CodeEditor`
2021-09-14Merge pull request #52636 from Jummit/highlight_categoriesGilles Roudière
Highlight hovered inspector categories
2021-09-14Fix wrong behavior of Action Map Editor with non QWERTY layoutsjmb462
2021-09-14Merge pull request #52226 from Faless/debugger/4.x_start_optionsRémi Verschelde
2021-09-14Prevent error generates if `Delete Line` used on last line in CodeEditorYuri Roubinsky
2021-09-14Fix 3D Onion skinning missingKerrad Yanis
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-14Merge pull request #52662 from Chaosus/fix_bookmarksRémi Verschelde
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-nameRémi Verschelde
Display an error message in autoload settings when autoload name is invalid
2021-09-14Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocusRémi Verschelde
Fix Find Next shortcut not working when search bar is focused
2021-09-14Fix editor crash on pressing `Go to Previous Bookmark` menu buttonYuri Roubinsky
2021-09-14Merge pull request #52213 from Ev1lbl0w/fix_output_message_splitRémi Verschelde
Fix messages with embedded newlines not being properly presented
2021-09-14Merge pull request #52259 from ↵Rémi Verschelde
jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208)
2021-09-14Display an error message in settings when autoload name is invalidjmb462
2021-09-14Merge pull request #52658 from groud/some_tilemap_fixesGilles Roudière
Fix transform of TileMap nodes and tilemap selection
2021-09-14Fix transform of TileMap nodes and tilemap selectionGilles Roudière
2021-09-13Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke
2021-09-13Highlight hovered inspector categoriesJummit
2021-09-13Merge pull request #52632 from vnen/autoload-global-script-class-conflictRémi Verschelde
Disallow class names to be the same as global names
2021-09-13Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snapRémi Verschelde
Enable Pixel Snap by default in the 2D editor
2021-09-13Disallow class names to be the same as global namesGeorge Marques
Also forbid autoloads to have the same name as global script class.
2021-09-13Merge pull request #51805 from skysphr/scrollbar-icons-pressedHugo Locurcio
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13Merge pull request #51981 from kleonc/multi-node-edit-node_path-fixRémi Verschelde
MultiNodeEdit Fix setting NodePath
2021-09-13Merge pull request #52298 from DeleteSystem32/meshlib-transformRémi Verschelde
implement individual mesh transform for meshlibrary items
2021-09-11Merge pull request #52504 from V-Sekai/gltf_8_uvJuan Linietsky
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-10Enable Pixel Snap by default in the 2D editorHugo Locurcio
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings.
2021-09-10Merge pull request #52406 from ellenhp/libvorbisJuan Linietsky
Replace stb_vorbis with libvorbis
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
2021-09-10Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRRMax Hilbrunner
Save branch as scene by dropping to filesystem
2021-09-09Replace stb_vorbis with libogg+libvorbisEllen Poe
2021-09-09Merge pull request #51158 from YeldhamDev/potgen_enhancementsJuan Linietsky
Make some enhancements to the POT generation
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
Add Listener2D
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-09-09Save branch as scene by dropping to filesystemkobewi
2021-09-08Merge pull request #52462 from TokageItLab/fixed-regression-of-skinningJuan Linietsky
Fixed regression of skinning with skeleton
2021-09-08Merge pull request #52106 from Paulb23/text-edit-optimisationGilles Roudière
Optimise TextEdit get line height and width
2021-09-08Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-nameGilles Roudière
Display the node name in scene tree dock tooltips
2021-09-08Merge pull request #52459 from groud/fix_terrain_editor_resetGilles Roudière
Fix TileSet terrain painting reset to no terrain
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area