Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-15 | Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms | Rémi Verschelde | |
2021-09-15 | Merge pull request #32068 from aaronfranke/transform-editor | Rémi Verschelde | |
Reformat Transform(2D) matrix display in the inspector | |||
2021-09-15 | Merge pull request #42099 from jak6jak/test-fix | Rémi Verschelde | |
Single window mode is not lost after starting a project from the project manager | |||
2021-09-15 | Merge pull request #51800 from KoBeWi/command_museum | Rémi Verschelde | |
Sort palette commands by last use | |||
2021-09-15 | Merge pull request #41036 from nathanfranke/default-2d-editor | Rémi Verschelde | |
Make default main screen plugin work even if 2D and 3D are disabled in editor features | |||
2021-09-15 | --single-window is passed through project manager. | Jacob Edie | |
This means you can start godot with --single-window | |||
2021-09-15 | Merge pull request #52685 from lentsius-bark/node3d-scaling-fix | Rémi Verschelde | |
Fix scale sensitivity for 3D objects | |||
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp | |
Remove unnecessary conversion between triangle data and vertex data whenever possible. | |||
2021-09-15 | Fix issues with scaling Node3Ds | Krystof Klestil | |
2021-09-14 | Merge pull request #52667 from butkeim/master | Rémi Verschelde | |
Fix 3D Onion skinning missing | |||
2021-09-14 | Merge pull request #52202 from ↵ | Rémi Verschelde | |
jmb462/fix-wrong-behavior-action-editor-with-non-qwerty-layouts Fix wrong behavior of Action Map Editor with non QWERTY layouts (Fix #52169) | |||
2021-09-14 | Merge pull request #52671 from Chaosus/fix_delete_line | Rémi Verschelde | |
Fix error which generates if `Delete Line` used on the last line in `CodeEditor` | |||
2021-09-14 | Merge pull request #52636 from Jummit/highlight_categories | Gilles Roudière | |
Highlight hovered inspector categories | |||
2021-09-14 | Fix wrong behavior of Action Map Editor with non QWERTY layouts | jmb462 | |
2021-09-14 | Merge pull request #52226 from Faless/debugger/4.x_start_options | Rémi Verschelde | |
2021-09-14 | Prevent error generates if `Delete Line` used on last line in CodeEditor | Yuri Roubinsky | |
2021-09-14 | Fix 3D Onion skinning missing | Kerrad Yanis | |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name | Rémi Verschelde | |
Display an error message in autoload settings when autoload name is invalid | |||
2021-09-14 | Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus | Rémi Verschelde | |
Fix Find Next shortcut not working when search bar is focused | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52213 from Ev1lbl0w/fix_output_message_split | Rémi Verschelde | |
Fix messages with embedded newlines not being properly presented | |||
2021-09-14 | Merge pull request #52259 from ↵ | Rémi Verschelde | |
jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208) | |||
2021-09-14 | Display an error message in settings when autoload name is invalid | jmb462 | |
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-13 | Revert some URLs from the "Replace HTTP URLs with HTTPS" PR | Aaron Franke | |
2021-09-13 | Highlight hovered inspector categories | Jummit | |
2021-09-13 | Merge pull request #52632 from vnen/autoload-global-script-class-conflict | Rémi Verschelde | |
Disallow class names to be the same as global names | |||
2021-09-13 | Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap | Rémi Verschelde | |
Enable Pixel Snap by default in the 2D editor | |||
2021-09-13 | Disallow class names to be the same as global names | George Marques | |
Also forbid autoloads to have the same name as global script class. | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-13 | Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix | Rémi Verschelde | |
MultiNodeEdit Fix setting NodePath | |||
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-11 | Merge pull request #52504 from V-Sekai/gltf_8_uv | Juan Linietsky | |
8 uvs for glTF2, URI decode and Vertex Custom api | |||
2021-09-10 | Enable Pixel Snap by default in the 2D editor | Hugo Locurcio | |
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings. | |||
2021-09-10 | Merge pull request #52406 from ellenhp/libvorbis | Juan Linietsky | |
Replace stb_vorbis with libvorbis | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR | Max Hilbrunner | |
Save branch as scene by dropping to filesystem | |||
2021-09-09 | Replace stb_vorbis with libogg+libvorbis | Ellen Poe | |
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky | |
Add Listener2D | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-09 | Save branch as scene by dropping to filesystem | kobewi | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-name | Gilles Roudière | |
Display the node name in scene tree dock tooltips | |||
2021-09-08 | Merge pull request #52459 from groud/fix_terrain_editor_reset | Gilles Roudière | |
Fix TileSet terrain painting reset to no terrain | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area |