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2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Merge pull request #51413 from KoBeWi/🚗Rémi Verschelde
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Merge pull request #52802 from V-Sekai/gltf-extensionsRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-04Fixed ScriptTextEditor errors/warnings panel formatting.Eric M
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-10-02Resolve problem with missing meshes. K. S. Ernest (iFire) Lee
1. Keep color data. 2. Don't lod blend shapes.
2021-10-01Merge pull request #53317 from nekomatata/joint-files-renameRémi Verschelde
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Merge pull request #53310 from YeldhamDev/docs_match_fixRémi Verschelde
Fix match counter in help pages not updating
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Fix match counter in help pages not updatingMichael Alexsander
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-typesRémi Verschelde
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Fixed drag and drop not respecting type on exported arrays.EricEzaM
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-10-01Merge pull request #53278 from Geometror/fix-editor-property-array-colorRémi Verschelde
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-10-01Fix property not shown in inspector when type is PACKED_COLOR_ARRAYHendrik Brucker
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-30Merge pull request #53025 from Paulb23/textfile-uxRémi Verschelde
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
Auto LOD fixes and improvements
2021-09-30Merge pull request #53254 from Calinou/node-rename-filenameRémi Verschelde
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Merge pull request #53112 from EricEzaM/better-breakpoint-gutterRémi Verschelde
2021-09-30Add TextFile support across the editorPaulb23
2021-09-30Improved breakpoint gutter for CodeEdit.Eric M
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Merge pull request #53062 from stebulba/4.0_undo_CloseCurveRémi Verschelde
2021-09-29Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-selectRémi Verschelde
2021-09-29Merge pull request #52573 from e8newallm/Save_Scene-52078Rémi Verschelde
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Merge pull request #53186 from groud/tiles_fixesRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Various tiles-related fixesGilles Roudière
2021-09-28Merge pull request #41855 from Razoric480/key_up_down_spin_sliderRémi Verschelde
2021-09-28Add up/down keys to inc/dec val in spin sliderFrancois Belair
Fixes #godotengine/godot-proposals#29
2021-09-28Merge pull request #53064 from YeldhamDev/template_manager_mirror_iconRémi Verschelde
2021-09-27Set dialog folder icon colornaeu
2021-09-27Auto LOD fixes and improvementsjfons
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future.
2021-09-26Fix tile size propertykobewi
2021-09-26Fix error when opening multiple debugger sessionsMichael Alexsander
2021-09-25Make some buttons in editor use the lighter version of the TabMenu iconMichael Alexsander