Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | Merge pull request #48902 from pycbouh/editor-improve-template-downloader | Rémi Verschelde | |
Improve the UI/UX of the Export Template Manager dialog | |||
2021-06-04 | Merge pull request #44198 from madmiraal/rename-translation-position | Rémi Verschelde | |
Rename Node3D's property translation to position | |||
2021-06-04 | Merge pull request #47336 from Calinou/rename-shader-file-extension | Rémi Verschelde | |
Rename the `.shader` file extension to `.gdshader` | |||
2021-06-04 | Rename Node3D's property translation to position | Marcel Admiraal | |
2021-06-04 | Merge pull request #47871 from aaronfranke/assetlib-pm | Rémi Verschelde | |
Rename tabs in the project manager | |||
2021-06-04 | Merge pull request #49300 from aaronfranke/editor-prop-tr3d | Rémi Verschelde | |
Rename EditorPropertyTransform to EditorPropertyTransform3D | |||
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Rename tabs in the project manager | Aaron Franke | |
2021-06-03 | Flip 2D icon to match Godot's handedness | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Improve the UI/UX of the Export Template Manager dialog | Yuri Sizov | |
2021-06-03 | Replace get_settings_dir with get_config_dir when fetching configuration paths | Yuri Sizov | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-06-03 | Merge pull request #49271 from Chaosus/vs_fix_error_label_theme | Rémi Verschelde | |
Fix changing theme coloring for error label in VisualShader editor | |||
2021-06-03 | Fix changing theme coloring for error label in VisualShader editor | Yuri Roubinsky | |
2021-06-03 | Merge pull request #44259 from gongpha/new-gradient-icon | Rémi Verschelde | |
New icons for Gradient and GradientTexture resources | |||
2021-06-03 | Merge pull request #49263 from Calinou/add-occluder3d-editor-icons | Rémi Verschelde | |
Add editor icons for Occluder3D and OccluderInstance3D | |||
2021-06-03 | Add editor icons for Occluder3D and OccluderInstance3D | Hugo Locurcio | |
2021-06-03 | Improve radio checkboxes in the default editor theme | Hugo Locurcio | |
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-06-02 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0446cf487fab518858af136f81e963df12b5d05e) | |||
2021-06-01 | Merge pull request #45393 from Paulb23/code_edit_autocomplete | Rémi Verschelde | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-06-01 | TextureRegionEditor Fix not updating on editing region with autoslice cached | kleonc | |
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | Improve the layout and texts of the Editor Feature Profiles dialog | Yuri Sizov | |
2021-05-31 | Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap | Rémi Verschelde | |
Wrap description TextEdit of plugin config dialog | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Wrap description TextEdit of plugin config dialog | Haoyu Qiu | |
2021-05-31 | Merge pull request #49178 from YeldhamDev/remove_dim_option | Rémi Verschelde | |
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position | Rémi Verschelde | |
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st… | |||
2021-05-31 | Merge pull request #49144 from aemreaydin/editor-features-collapse-reset | Rémi Verschelde | |
2021-05-31 | Merge pull request #49121 from KoBeWi/dropreload | Rémi Verschelde | |
Add preload() to resource path when holding Ctrl | |||
2021-05-31 | Merge pull request #49162 from Paulb23/fix_find_text_change_signal | Rémi Verschelde | |
Fix FindReplaceBar text_change signal binding after replace all | |||
2021-05-31 | Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming | Rémi Verschelde | |
Improve the audio bus editor appearance | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-28 | Remove `dim_editor_on_dialog_popup` from editor settings | Michael Alexsander | |
2021-05-28 | Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ↵ | nobuyuki_nyuu | |
ClassDB | |||
2021-05-28 | Fix FindReplaceBar text_change signal binding after replace all | Paulb23 | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | Fixed changing enabled classes resetting folding in manage editor features. | Emre Aydin | |