Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-16 | Remove unnecessary file existence check when saving scene | ArrowInAKnee | |
2021-01-15 | Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1 | Rémi Verschelde | |
Unify single and multiscene instancing | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-15 | Fix invalid visual shader context menu popup size | Yuri Roubinsky | |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde | |
Add convert options between constants and uniforms in visual shaders | |||
2021-01-15 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7) | |||
2021-01-15 | Merge pull request #45164 from Calinou/texture-region-editor-line-background | Rémi Verschelde | |
Draw a "background" line behind the dashed line in TextureRegion editor | |||
2021-01-15 | Merge pull request #35572 from dankan1890/drag_sheet | Rémi Verschelde | |
Create spritesheet for SpriteFrames by drag and dropping. | |||
2021-01-14 | Merge pull request #45070 from fmazan/fs-dock-name-sort | Rémi Verschelde | |
Fix file name comparison when new file is added to file system | |||
2021-01-13 | Draw a "background" line behind the dashed line in TextureRegion editor | Hugo Locurcio | |
This makes the dashed line visible on any background. | |||
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde | |
2021-01-12 | Merge pull request #44514 from madmiraal/split-os-execute | Rémi Verschelde | |
Split OS::execute into two methods | |||
2021-01-12 | Create spritesheet for SpriteFrames by drag and dropping. | dankan1890 | |
Close godotengine/godot-proposals#378 | |||
2021-01-11 | Fix script list only showing their names regardless of display option | Michael Alexsander | |
2021-01-11 | Merge pull request #45038 from fire/meshopt-scale | Rémi Verschelde | |
Scale error in mesh optimizer so it uses absolute scale. | |||
2021-01-11 | Merge pull request #45059 from fmazan/autoload-export | Rémi Verschelde | |
Automatically add all AutoLoad resources when exporting the project | |||
2021-01-11 | Scale error in mesh optimizer so it uses absolute scale. | K. S. Ernest (iFire) Lee | |
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698. | |||
2021-01-11 | Merge pull request #45042 from KoBeWi/ok_maybe_it_changed | Rémi Verschelde | |
Emit changed signal from Color Picker when changed | |||
2021-01-11 | Merge pull request #45069 from Chaosus/vs_code_preview_window | Rémi Verschelde | |
Pushes visual shader code preview to separate window | |||
2021-01-11 | Pushes visual shader code preview to separate window | Yuri Roubinsky | |
2021-01-10 | Don't allow adding Objects to the project settings | Hugo Locurcio | |
Godot doesn't support serializing objects. This closes #33667. | |||
2021-01-10 | Fix file name comparison when new file is added to file system | Filip | |
2021-01-10 | Add all AutoLoad resources when exporting the project | Filip | |
2021-01-09 | Emit changed signal from Color Picker when changed | kobewi | |
2021-01-09 | Split OS::execute into two methods | Marcel Admiraal | |
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id. | |||
2021-01-08 | Merge pull request #35505 from dalexeev/rtl_colors | Rémi Verschelde | |
Unified named colors in RichTextLabel | |||
2021-01-08 | Merge pull request #44283 from jeffuntildeath/fix-stf-offset | Rémi Verschelde | |
Fixed incorrect offset of snap to floor | |||
2021-01-07 | Merge pull request #44980 from RandomShaper/fix_res_lifetime | Rémi Verschelde | |
Fix cases of resources destroyed too early | |||
2021-01-07 | Revert "Fixed EditorPropertyText change signal emission." | Rémi Verschelde | |
This reverts commit ed1f208ec4c1111a450fe1401c3378b973c7a6e5. This caused a regression: #44854. Another PR will re-apply these changes while handling the regression: #44982. Fixes #44854. | |||
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-06 | Merge pull request #44971 from nekomatata/fix-string-property-update | Rémi Verschelde | |
Update String property field only when text has changed | |||
2021-01-06 | Update String property field only when text has changed | PouleyKetchoupp | |
Avoids resetting the cursor position when the inspector updates while editing a string property. Fixes #42488 | |||
2021-01-06 | Merge pull request #44950 from reduz/shader-debugger | Rémi Verschelde | |
Added ability to visualize native shaders | |||
2021-01-06 | Added ability to visualize native shaders | reduz | |
2021-01-06 | Made save dialog open immediately when running unsaved scene. | Eric M | |
Previously there was an unneeded confirmation dialog. | |||
2021-01-05 | Merge pull request #44934 from KoBeWi/p-p-push_the_item | Rémi Verschelde | |
Properly edit the instanced node in the inspector | |||
2021-01-05 | Properly edit the instanced node in the inspector | kobewi | |
2021-01-05 | Merge pull request #44892 from KoBeWi/gentle_drag | Rémi Verschelde | |
Commit CanvasItem state only if it changed | |||
2021-01-05 | Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change | Rémi Verschelde | |
Don't emit changed signal on Color Picker close | |||
2021-01-05 | Commit CanvasItem state only if it changed | kobewi | |
2021-01-05 | Merge pull request #44893 from Chaosus/shader_reference | Rémi Verschelde | |
[4.0] Fix shader editor documentation link | |||
2021-01-05 | Fix shader editor documentation link | Yuri Roubinsky | |
2021-01-05 | Merge pull request #44890 from KiritoAM/my-bug-fix | Rémi Verschelde | |
Fix for reselecting a TileMap node without first de-selecting it #44824 | |||
2021-01-04 | Fix odd newline in `EditorLog::add_message()` | Danil Alexeev | |
2021-01-04 | Merge pull request #44907 from qarmin/fix_leak_gradient | Rémi Verschelde | |
Fix memory leak with Gradient in Node3DEditorViewport | |||
2021-01-04 | Fix Leak with Gradient in Node3DEditorViewport | Rafał Mikrut | |
2021-01-04 | Merge pull request #44330 from Hurakano/fixes | Rémi Verschelde | |
Texture import 'streamed' property should be bool | |||
2021-01-03 | Don't emit changed signal on Color Picker close | kobewi | |
2021-01-03 | Fix for reselecting a TileMap node without first de-selecting it | andrew-softdev | |
2021-01-03 | Merge pull request #42779 from volzhs/editor-file-dialog | Rémi Verschelde | |
Enhance editor file dialog |