Age | Commit message (Collapse) | Author |
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Don't use rounded corners for PopupMenus in the editor theme
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Improve editor toolbar for `Control` nodes
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PopupMenus use separate windows by default in the editor, and windows
no longer support per-pixel transparency for now in 4.0.
Even if per-pixel transparency was reimplemented, we can't assume
that it'll always work in practice (e.g. when compositing is disabled).
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Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode`
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Move `ShaderCreateDialog`'s `ShaderType` enum out of the header
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
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Tweak the default project icon
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menu for editor.
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[Editor]: Allow `Select Current` to Save Scenes
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thenegativehunter2/master_texture_array_normal_added
Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
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Add conversion for instance(), set_shader_param() and node path literals
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Implement coloring for disabled branches in the shader editor
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Refactor the export checking logic to improve separation of concerns
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The name "Inspector" has been adopted for years and is thus more familiar.
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Improvements to shader editor
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Optimize theme usage in editor log
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This behavior is consistent with GIMP.
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Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
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Add checks and tests for empty/unnamed arguments
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V-Sekai/disable_sprite_conversion_on_foreign_nodes
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Use a SpinBox in the inspector array resize dialog
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
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Allow for vec2/vec4 to be used in reflect and refract
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