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2020-12-05Remove connect *_compat methodsAaron Franke
2020-12-05Change minimum snap step of Tile Set to 1Nick Swoboda
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-03Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde
Put misc. 3D tool visible instances on their own layer
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03Made keyboard shortcuts for FileSystemDock visible in popupEric M
2020-12-03Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-keyRémi Verschelde
Added F2 shortcuts for renaming files & folders.
2020-12-03Added F2 shortcuts for renaming files & folders.Eric M
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde
GDScript(2.0) Documentation generation system
2020-12-02Merge pull request #39743 from aaronfranke/limit-zoomRémi Verschelde
Limit the editor zoom and freelook speed based on camera settings
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Limit the zoom and freelook speed based on camera settingsAaron Franke
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-12-01Fixed crash in visual shader on changing input when preview is visible Yuri Roubinsky
2020-11-30Merge pull request #42825 from Chaosus/fix_grid_hotkeyRémi Verschelde
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30Reversed Toggle Script Button iconYuri Roubinsky
2020-11-30Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrinkRémi Verschelde
Reduced EditorTheme margin on PopupMenu
2020-11-30Reduced margin on PopupMenuEric M
2020-11-30Show editable children in the connect dialogTomasz Chabora
2020-11-29Documentation generation for GDScriptThakee Nathees
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed
2020-11-29Fixed several visual shader inputsYuri Roubinsky
Fixed several inputs in visual shaders
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
[Complex Text Layouts] Implement TextServer interface.
2020-11-26Put misc. 3D tool visible instances on their own layerPedro J. Estébanez
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-27InputEvent as_text now returns readable string. Added to_string for debug ↵Eric M
strings Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-26Merge pull request #43884 from Chaosus/vs_warningsRémi Verschelde
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.bruvzg
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-11-26Merge pull request #43807 from Xrayez/aspect-ratio-containerRémi Verschelde
Add `AspectRatioContainer` class
2020-11-26i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 97e7d637e0362a2d676eaa854f0e638ecf49e347)
2020-11-25Merge pull request #43861 from JFonS/fix_gizmo_defvalRémi Verschelde
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25Fix binding of default value in EditorSpatialGizmoPlugin::get_material()jfons
It was commented for some reason I can't remember.
2020-11-25Add `AspectRatioContainer` classAndrii Doroshenko (Xrayez)
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-23Add is_valid() check for InputEventKey in CanvasItemEditor.Eric M
2020-11-23Implement new shortcuts system.Eric M
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23Removed unhandled_key_input from editor AudioBus and instead connect to ↵Eric M
gui_input signal on tree for handling of effects shortcuts.
2020-11-23Remove unused unhandled_key_input method in EditorHelp. Search popup and ↵Eric M
focus is handled by an external MenuButton shortcut.
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-11-23Merge pull request #43627 from aaronfranke/pixelviRémi Verschelde
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23Merge pull request #43754 from Calinou/primary-grid-steps-default-potRémi Verschelde
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-22Bind the editor's Search Help function to F1 by defaultHugo Locurcio
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu.
2020-11-21Use a power-of-two value for Primary Grid Steps in the 3D editorHugo Locurcio
This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design.