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2020-07-21TileSet Editor: Check polygon size before indexingRémi Verschelde
Fixes #39722.
2020-07-20Merge pull request #38763 from fire/38751Rémi Verschelde
Allow gltf2 morph targets including animations with no default value…
2020-07-20Merge pull request #40500 from KoBeWi/inspector_magicRémi Verschelde
Convert some resource types in the inspector
2020-07-20Convert some resource types in the inspectorTomasz Chabora
2020-07-20Prevent multiple Controls moving inside containerTomasz Chabora
2020-07-15Merge pull request #40291 from hinlopen/dialog-sizeRémi Verschelde
Resize various dialogs
2020-07-15Merge pull request #40376 from hinlopen/quick-open-improvementsRémi Verschelde
Improve quick open performance and behaviour
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-14Fixed visual shader editor not clearing colour regionsPaulb23
2020-07-14Improve quick open performance and update some behaviourStijn Hinlopen
- Cache possible files and icons at popup - Sort files with heapsort instead of selection sort - Always scroll back to top (selection) upon refresh - Scoring function: fix second case and remove expensive similarity computation for insignificant results. - Only show a max amount of files (currently set at 300)
2020-07-14Merge pull request #40277 from hinlopen/refactor-project-settingsRémi Verschelde
Extract remaining tabs from the ProjectSettingsEditor
2020-07-14Refactor Project Settings:Stijn Hinlopen
- Moved Localization and InputMap editor code to separate files. - Removed empty method _item_checked from project_settings_editor. - Reordered some code for better readability.
2020-07-14Merge pull request #38440 from Paulb23/syntax_highlighter_refactorRémi Verschelde
Syntax highlighter refactor
2020-07-13Commit only the SVG files changed by file_format.shAaron Franke
There were a lot of SVG files changed by file_format.sh
2020-07-13Merge pull request #40297 from jiteshvm/texture-dialog-sizeRémi Verschelde
change minimum horizontal size from 200 to 240
2020-07-13Merge pull request #40289 from YeldhamDev/guitab_icon_use_hlRémi Verschelde
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11change minimum horizontal size from 200 to 240Jitesh
2020-07-11Revert "Merge pull request #38341 from verdog/camera-bounds-fix"Rémi Verschelde
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e.
2020-07-11Allow gltf2 morph targets with no default values. Changes for bug 38751K. S. Ernest (iFire) Lee
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵Michael Alexsander
their width/height equal
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Merge pull request #36225 from Chaosus/shader_fmaYuri Roubinsky
Added 'fma' function to shader language
2020-07-10Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D incorrect preview bounds
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behaviorRémi Verschelde
fix tree-item's behavior on Asset Installer.
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10fix item_edited behavior on Asset Installer.Zae
2020-07-10Merge pull request #40180 from Coldragon/fix-crash-no-feature-profileRémi Verschelde
Fix crash on editor without a feature profile
2020-07-10Merge pull request #40229 from ChristopheLY/atlas-auto-reimportRémi Verschelde
auto re-import atlas, fixes #40047
2020-07-10Merge pull request #40198 from DanielZTing/masterRémi Verschelde
Do not try to save internal scripts
2020-07-10auto re-import atlas, fixes #40047Chistpohe LY
2020-07-09Keep debug & verbose options after loading project from project managerPouleyKetchoupp
2020-07-08Do not try to save internal scriptsDaniel Ting
Fixes #40175
2020-07-07Fix crash on editor without a feature profilecoldragon
2020-07-07Merge pull request #40162 from vnen/autoloads-listRémi Verschelde
Add a map of autoloads to ProjectSettings
2020-07-06Merge pull request #40160 from pycbouh/fix-pnode-is-nullRémi Verschelde
Improve null check in FindReplaceBar
2020-07-06Merge pull request #40163 from pycbouh/fix-saving-empty-sceneRémi Verschelde
Improve scene preview generation for empty scenes and disabled features
2020-07-06Improve scene preview generation for empty scenes and disabled featuresYuri Sizov
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-06Improve null check in FindReplaceBarYuri Sizov
2020-07-06Fix editor crash when creating a custom resource from create dialogAndrii Doroshenko (Xrayez)
2020-07-06Support built-in scripts for inspector categoriesTomasz Chabora
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40115 from Chaosus/vshader_fix_dialogYuri Roubinsky
Makes "Create shader node" dialog non-exclusive (visual shaders)