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2022-08-27Merge pull request #62846 from ↵Rémi Verschelde
AaronRecord/remove_redundant_theme_updates_in_enter_tree Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Fix editor shortcuts overrides overwriting user configured shortcuts.bruvzg
2022-08-27Merge pull request #64951 from TokageItLab/value-track-optimizerRémi Verschelde
Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
2022-08-27Add optimization for Animation::ValueTrackSilc Renew
2022-08-27Merge pull request #63249 from V-Sekai/animation_tree_editor_read_onlyRémi Verschelde
Add read-only mode to AnimationTreeEditor plugins
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltipRémi Verschelde
Remove Inspector tooltip hack that never actually worked
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Merge pull request #64777 from bruvzg/extend_to_titleRémi Verschelde
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26Merge pull request #64207 from bruvzg/rcsRémi Verschelde
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26Remove Inspector tooltip hack that never actually workedYuri Sizov
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26[macOS export] Simplify code signing options, add support for rcodesign tool ↵bruvzg
for signing and notarization.
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-26Merge pull request #64768 from bruvzg/popups_hide_if_visibleRémi Verschelde
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-26Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_treeRémi Verschelde
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26Merge pull request #58665 from KoBeWi/run_current_foreverRémi Verschelde
Improve scene playing and reloading
2022-08-26Merge pull request #64601 from MinusKube/alternative-tile-popup-bugRémi Verschelde
Fix alternative tile popup menu not being openable
2022-08-26Merge pull request #64570 from KoBeWi/node🧳ingRémi Verschelde
Unify node casing adjustment
2022-08-26Merge pull request #64879 from TokageItLab/cubic-to-cubicintimeRémi Verschelde
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26Merge pull request #64566 from Mickeon/rename-particle-materialRémi Verschelde
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26Add drag and drop support to shader listkobewi
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-26Merge pull request #64572 from KoBeWi/forsake_the_namesRémi Verschelde
Clear built-in name field when creating new script
2022-08-26Merge pull request #64573 from KoBeWi/signal_name_plagiarismRémi Verschelde
Add "Copy Name" option to signal menu
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-25Merge pull request #64597 from MinusKube/tileset-disappear-bugRémi Verschelde
2022-08-25Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`Aaron Record
2022-08-25Improve scene playing and reloadingkobewi
2022-08-25Merge pull request #64804 from Mickeon/rename-path-progressRémi Verschelde
2022-08-25Merge pull request #64824 from Mickeon/rename-polygon-invertRémi Verschelde
2022-08-25Merge pull request #64820 from Chaosus/shader_fix_varyingsRémi Verschelde
2022-08-25Add read-only mode to AnimationTreeEditor pluginsSaracenOne
2022-08-25Merge pull request #64776 from YuriSizov/import-images-moar-flagsRémi Verschelde
2022-08-25Fix alternative tile popup menu not being openableMinusKube
2022-08-25Fix tileset image and background sometimes disappearingMinusKube
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-25Fix input map settings themingYuri Rubinsky
2022-08-25Merge pull request #64270 from timothyqiu/close-keyingRémi Verschelde
Fix overlapping keying and remove button in Inspector
2022-08-25Merge pull request #64829 from fabriceci/improve-monitor-contact-apiRémi Verschelde
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde
2022-08-24Merge pull request #64780 from YuriSizov/editor-color-conversion-mapRémi Verschelde
2022-08-24Implement Quaternion EditorSilc Renew
2022-08-24Extract editor color map and simplify SVG color conversionYuri Sizov
2022-08-24Rename Polygon2D.`invert_enable` to end with "d"Micky
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well.
2022-08-24Remove VisualScript module for 4.0Rémi Verschelde
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).