Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. | |||
2020-02-09 | Merge pull request #33451 from MCrafterzz/movementHandle | Rémi Verschelde | |
Added movement handles to 2D | |||
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde | |
Use a new approach to fix bone pose override not being reset when IK animation is stopped. | |||
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK ↵ | Eric Rybicki | |
animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628. | |||
2020-02-09 | Merge pull request #35840 from timothyqiu/groups-match | Rémi Verschelde | |
Fixes add group in Group Editor dialog | |||
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde | |
Skeleton animates physical bones | |||
2020-02-09 | Fixed Skeleton Physical Bone generation | Andrea Catania | |
2020-02-08 | Update the zoom percentage when using Frame Selection in the 2D editor | Hugo Locurcio | |
This closes #36019. | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-02-07 | Changed transformation handles y arrow to match positive y | MCrafterzz | |
2020-02-06 | Merge pull request #35952 from Chaosus/shader_editor_enchance | Yuri Roubinsky | |
Few enchancements for shader editor | |||
2020-02-06 | Few enchancements for shader editor | Yuri Roubinsky | |
2020-02-06 | Merge pull request #35068 from akien-mga/containers-mouse-filter-pass | Rémi Verschelde | |
Use MOUSE_FILTER_PASS for all containers | |||
2020-02-06 | Merge pull request #35892 from Calinou/project-manager-allow-hidden-files | Rémi Verschelde | |
Allow existing hidden files/directories when creating a new project | |||
2020-02-06 | Merge pull request #35727 from Calinou/profiler-set-background-color | Rémi Verschelde | |
Use the editor background color for the profiler graph | |||
2020-02-06 | Merge pull request #35731 from timothyqiu/texture-region-gestures | Rémi Verschelde | |
Adds pan and zoom gestures to TextureRegion editor | |||
2020-02-06 | Centers icon vertically in project list | Haoyu Qiu | |
2020-02-05 | Merge pull request #35915 from YeldhamDev/filedock_move_improvements | Rémi Verschelde | |
Make some QOL improvements to move operations in the FileSystem dock | |||
2020-02-05 | Merge pull request #35918 from timothyqiu/script-views-min-height | Rémi Verschelde | |
Shortens minimum height of script editor | |||
2020-02-05 | Merge pull request #33391 from madmiraal/cleanup-error_macros | Rémi Verschelde | |
Clean up error_macros.h | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Shortens minimum height of script editor windows | Haoyu Qiu | |
2020-02-04 | Make some QOL improvements to move operations in the FileSystem dock | Michael Alexsander | |
2020-02-03 | Allow existing hidden files/directories when creating a new project | Hugo Locurcio | |
For instance, this lets users initialize a Git repository and still be able to create a project in the directory afterwards. This closes https://github.com/godotengine/godot-proposals/issues/291. | |||
2020-02-03 | Fix built-in script creation loading existing scripts by mistake | Michael Alexsander | |
2020-02-02 | Fixes add group in Group Editor dialog | Haoyu Qiu | |
Before this fix, new group can't be created if any existing group starts with the new name. | |||
2020-01-31 | Merge pull request #33959 from Calinou/improve-autoload-editor-ux | Rémi Verschelde | |
Improve the AutoLoad editor UX | |||
2020-01-31 | Improve the AutoLoad editor UX | Hugo Locurcio | |
- Convert the default AutoLoad name to PascalCase when selecting a file. - Disable the "Add" button if the path is empty or the name is invalid. - Prefix the automatically-chosen name with "Global" if it would conflict with a built-in class. - Replace the FileList icon with the Load icon as it better represents the action. | |||
2020-01-31 | Merge pull request #33047 from silvanocerza/settings-search | Rémi Verschelde | |
Improved search in settings dialogs | |||
2020-01-31 | Merge pull request #33970 from Calinou/improve-video-ram-debugger-ux | Rémi Verschelde | |
Improve the Video RAM debugger UX | |||
2020-01-31 | Merge pull request #35502 from Calinou/profiler-csv-save-anywhere | Rémi Verschelde | |
Allow saving anywhere when exporting CSV measures from the profiler | |||
2020-01-31 | Merge pull request #35500 from Calinou/profiler-display-milliseconds | Rémi Verschelde | |
Display times as milliseconds in the profiler and performance monitors | |||
2020-01-31 | Merge pull request #35332 from Calinou/improve-batch-rename-dialog | Rémi Verschelde | |
Improve the batch rename dialog | |||
2020-01-31 | Merge pull request #35340 from Calinou/optimize-editor-icon-generation | Rémi Verschelde | |
Optimize the editor icon generation | |||
2020-01-31 | Merge pull request #34939 from YeldhamDev/scriptdiag_valid_specific | Rémi Verschelde | |
Make ScriptCreateDialog's script valid message a bit more clearer | |||
2020-01-31 | Merge pull request #33639 from YeldhamDev/replaced_label_location | Rémi Verschelde | |
Make the replaced results appear in the matches counter | |||
2020-01-30 | Adds pan and zoom gestures to TextureRegion editor | Haoyu Qiu | |
2020-01-30 | Use the editor background color for the profiler graph | Hugo Locurcio | |
This leads to a better appearance compared to using pure black. | |||
2020-01-29 | Clip warning text in the remote dock | Michael Alexsander | |
2020-01-27 | Fixes invalid read when using fill tool in empty tilemap | Haoyu Qiu | |
2020-01-27 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-27 | Don't show an Online Tutorials section if the class has no tutorials | Hugo Locurcio | |
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-24 | Merge pull request #35526 from nekomatata/inspector-update-rename-node | Rémi Verschelde | |
Fixed Inspector update when a node is renamed |