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2021-08-02Merge pull request #51173 from RandomShaper/tidy_property_reversionRémi Verschelde
Fix up property reversion
2021-08-02Merge pull request #51170 from timothyqiu/spin-slider-osxRémi Verschelde
Use Command+Drag in EditSpinSlider on macOS
2021-08-02Fix up property reversionPedro J. Estébanez
2021-08-02Merge pull request #49783 from aaronfranke/real-editor-pluginsRémi Verschelde
Use real_t in editor plugins
2021-08-02Use Command+Drag in EditSpinSlider on macOSHaoyu Qiu
2021-08-02Merge pull request #50430 from goostengine/ctrl-enter-commitRémi Verschelde
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-01Use real_t in editor pluginsAaron Franke
Also use const more often and delete dead code in CanvasItemEditor
2021-08-01Merge pull request #51139 from Chaosus/fix_canvasitem_drag_warningRémi Verschelde
Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01Prevent warning spam to console when dragging a CanvasItem in containerYuri Roubinsky
2021-08-01Fix crash on doc dragging in script list panelYuri Roubinsky
2021-08-01Merge pull request #51124 from YeldhamDev/local_editor_dup_fixRémi Verschelde
Fix being able to add duplicate files in the Localization editor
2021-07-31Fix being able to add duplicate files in the Localization editorMichael Alexsander
2021-07-31Merge pull request #51114 from pycbouh/editor-fix-audio-bus-colorsRémi Verschelde
Fix theming in the audio bus editor
2021-07-31Merge pull request #51110 from pycbouh/editor-put-the-colon-back-inRémi Verschelde
Put multiple colons back into translated strings
2021-07-31Fix theming in the audio bus editorYuri Sizov
2021-07-31Put multiple colons back into translated stringsYuri Sizov
2021-07-31Make action names translatableHaoyu Qiu
2021-07-31Merge pull request #46270 from RandomShaper/fix_can_resetRémi Verschelde
Rationalize property reversion
2021-07-30Merge pull request #51057 from V-Sekai/bake-reset-animRémi Verschelde
Bake RESET animation.
2021-07-30Rationalize property reversionPedro J. Estébanez
2021-07-30Make "Find in Files" searches ignore directories with `.gdignore` files in themNicholas Huelin
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
2021-07-30Merge pull request #51078 from nekomatata/code-editor-theme-change-optimizationRémi Verschelde
Optimize theme change in code editor
2021-07-30Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobileRémi Verschelde
Expose Vulkan's clustered and mobile backends in the project manager
2021-07-30Optimize theme change in code editorPouleyKetchoupp
Postpone applying the whole theme when a setting changes, to avoid updating everything many times when the whole editor theme is changed.
2021-07-30Expose Vulkan's clustered and mobile backends in the project managerHugo Locurcio
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive.
2021-07-30Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tagsRémi Verschelde
doc: Use self-closing tags for `return` and `argument`
2021-07-30Merge pull request #51041 from foxydevloper/new-resources-snake-caseRémi Verschelde
Name new resource files with `snake_case`
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-30Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menusRémi Verschelde
Highlight context menu items at the top of the 2D/3D viewports
2021-07-30Make the focus outline translucent for editor viewportsHugo Locurcio
This makes the focus outline less distracting on the 2D and 3D editor viewports.
2021-07-30Merge pull request #50982 from Calinou/editor-use-bullet-pointsRémi Verschelde
Use bullet points in the editor instead of dashes where relevant
2021-07-30Bake RESET animation.K. S. Ernest (iFire) Lee
Co-authored-by: MMMaellon <mmmaellon@gmail.com> Co-authored-by: Eron <rufsketch1@gmail.com>
2021-07-30Merge pull request #51011 from foxydevloper/drag-drop-root-defaultRémi Verschelde
2021-07-29Name new resource files with `snake_case`foxydevloper
2021-07-29Make drag and drop into viewport add to root node by defaultfoxydevloper
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29Merge pull request #51024 from Chaosus/clear_processes_idsRémi Verschelde
Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29Clear debug process id at `stop()` to prevent invalid checking of themYuri Roubinsky
2021-07-29Remove colon from column titlesHaoyu Qiu
2021-07-29Merge pull request #50989 from SirQuartz/patch-35Rémi Verschelde
Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29Hide open doc button when not inspecting anythingHaoyu Qiu
2021-07-28Fix duplicate shortcut in TileMap EditorNicholas Huelin
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-28Merge pull request #50961 from YeldhamDev/embed_windows_fixesRémi Verschelde
Multiple cosmetic fixes for embedded windows
2021-07-28Improve the 2D editor ruler displayHugo Locurcio
- Use the ° symbol instead of "deg" to reduce clutter. - Round the displayed lengths to only one decimal instead of two to further reduce clutter. - Don't make the `px` suffix localizable, as it isn't localizable anywhere else in the editor.
2021-07-28Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmoRémi Verschelde
Improve the 3D editor manipulation gizmo
2021-07-28Merge pull request #50826 from Calinou/editor-improve-mesh-uv-previewRémi Verschelde
Improve MeshInstance3D UV preview in the editor
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-27Highlight context menu items at the top of the 2D/3D viewportsHugo Locurcio
This makes it easier to notice that some menu items only appear when specific nodes are selected. This change applies to both 2D and 3D editors, including both plugin-based menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcutRémi Verschelde
Add shortcut to toggle the 3D editor's camera preview
2021-07-27Merge pull request #50933 from JFonS/gizmo_rework_improvementsRémi Verschelde