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2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-27TileSetEditorPlgn: Fix a leakPoommetee Ketson
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-25Fix version.txt validation logic for export templates .tpzRémi Verschelde
It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string.
2018-02-24only show information we have in stacktracePaul Joannon
do not show line number and/or file if not defined
2018-02-24Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde
Refactor version macros and fix related bugs
2018-02-23Merge pull request #16920 from neikeq/mono-project-exportRémi Verschelde
Mono project export
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22i18n: Sync translation templates with 3.0 sourceRémi Verschelde
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c)
2018-02-22i18n: Sync translations with WeblateRémi Verschelde
2018-02-22AnimationEditor: fix time indicator offsetPoommetee Ketson
2018-02-22EditorExport: Allow export plugins to add shared librariesIgnacio Etcheverry
2018-02-22Merge pull request #16915 from sudoio/masterPoommetee Ketson
Insert proper copy icon to debugger
2018-02-22Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde
Fix builtin script cannot open from debug stacks
2018-02-22Insert proper copy icon to debuggerArtem Varaksa
2018-02-21Icons updateDaniel J. Ramirez
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Merge pull request #16890 from Chaosus/ctrlsnapRémi Verschelde
Enable snapping in 3D when control key pressed
2018-02-21Enable snapping when control key pressedChaosus
2018-02-21Merge pull request #16881 from fzwoch/gltf_embeddedRémi Verschelde
gltf: improve embedded data discovery
2018-02-21Fix builtin script cannot open from debug stacksgeequlim
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Don't print error message when select debugger stacks if the debugger is ↵geequlim
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21gltf: improve embedded data discoveryFlorian Zwoch
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-21Godot now allows built-in irrespective of the filepath.Anish
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
2018-02-21Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debugRémi Verschelde
Fix Automatic switch to viewport when playing a scene
2018-02-20Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Draw relationship line on scene tree dock if option is onvolzhs
2018-02-20Merge pull request #16455 from volzhs/close-docsRémi Verschelde
Keep to show current script when closing all docs
2018-02-20Keep to show current script when closing all docsvolzhs
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
2018-02-20Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden
2018-02-19Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde
Enable EditorPlugin to add/remove autoloads
2018-02-19Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde
Makes 3D editor grid color update without restart.
2018-02-19Add show path button to project managerBernhard Liebl
2018-02-19Fixing folder/file case sensitive renaming issueStephen Traskal
Example: Could not rename "Objects" to "objects" or vice versa
2018-02-19Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde
Added zoom label to code editor
2018-02-19Merge pull request #16430 from dragmz/download_tpl_to_fileRémi Verschelde
Download export templates to a file (instead of memory) using separate thread
2018-02-19Merge pull request #16491 from Chaosus/update_status_bar_fontRémi Verschelde
Make status bar label fonts updateable
2018-02-19Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde
Add import option "scale_mesh" to obj file importer
2018-02-19Merge pull request #16696 from BTaskaya/masterRémi Verschelde
PEP3101 applied with changing old type string formatting as new ones
2018-02-19Merge pull request #16697 from ianb96/script_list_no_sortRémi Verschelde
Add Option to disable sort in script list
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-19Merge pull request #16752 from Yanpas/dellinesRémi Verschelde
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19Improve error reporting of ProjectSettings::setup()Rémi Verschelde
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963.