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2020-02-06Merge pull request #35952 from Chaosus/shader_editor_enchanceYuri Roubinsky
Few enchancements for shader editor
2020-02-06Few enchancements for shader editorYuri Roubinsky
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
Use MOUSE_FILTER_PASS for all containers
2020-02-06Merge pull request #35892 from Calinou/project-manager-allow-hidden-filesRémi Verschelde
Allow existing hidden files/directories when creating a new project
2020-02-06Merge pull request #35727 from Calinou/profiler-set-background-colorRémi Verschelde
Use the editor background color for the profiler graph
2020-02-06Merge pull request #35731 from timothyqiu/texture-region-gesturesRémi Verschelde
Adds pan and zoom gestures to TextureRegion editor
2020-02-06Centers icon vertically in project listHaoyu Qiu
2020-02-05Merge pull request #35915 from YeldhamDev/filedock_move_improvementsRémi Verschelde
Make some QOL improvements to move operations in the FileSystem dock
2020-02-05Merge pull request #35918 from timothyqiu/script-views-min-heightRémi Verschelde
Shortens minimum height of script editor
2020-02-05Merge pull request #33391 from madmiraal/cleanup-error_macrosRémi Verschelde
Clean up error_macros.h
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-05Shortens minimum height of script editor windowsHaoyu Qiu
2020-02-04Make some QOL improvements to move operations in the FileSystem dockMichael Alexsander
2020-02-03Allow existing hidden files/directories when creating a new projectHugo Locurcio
For instance, this lets users initialize a Git repository and still be able to create a project in the directory afterwards. This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03Fix built-in script creation loading existing scripts by mistakeMichael Alexsander
2020-01-31Merge pull request #33959 from Calinou/improve-autoload-editor-uxRémi Verschelde
Improve the AutoLoad editor UX
2020-01-31Improve the AutoLoad editor UXHugo Locurcio
- Convert the default AutoLoad name to PascalCase when selecting a file. - Disable the "Add" button if the path is empty or the name is invalid. - Prefix the automatically-chosen name with "Global" if it would conflict with a built-in class. - Replace the FileList icon with the Load icon as it better represents the action.
2020-01-31Merge pull request #33047 from silvanocerza/settings-searchRémi Verschelde
Improved search in settings dialogs
2020-01-31Merge pull request #33970 from Calinou/improve-video-ram-debugger-uxRémi Verschelde
Improve the Video RAM debugger UX
2020-01-31Merge pull request #35502 from Calinou/profiler-csv-save-anywhereRémi Verschelde
Allow saving anywhere when exporting CSV measures from the profiler
2020-01-31Merge pull request #35500 from Calinou/profiler-display-millisecondsRémi Verschelde
Display times as milliseconds in the profiler and performance monitors
2020-01-31Merge pull request #35332 from Calinou/improve-batch-rename-dialogRémi Verschelde
Improve the batch rename dialog
2020-01-31Merge pull request #35340 from Calinou/optimize-editor-icon-generationRémi Verschelde
Optimize the editor icon generation
2020-01-31Merge pull request #34939 from YeldhamDev/scriptdiag_valid_specificRémi Verschelde
Make ScriptCreateDialog's script valid message a bit more clearer
2020-01-31Merge pull request #33639 from YeldhamDev/replaced_label_locationRémi Verschelde
Make the replaced results appear in the matches counter
2020-01-30Adds pan and zoom gestures to TextureRegion editorHaoyu Qiu
2020-01-30Use the editor background color for the profiler graphHugo Locurcio
This leads to a better appearance compared to using pure black.
2020-01-29Clip warning text in the remote dockMichael Alexsander
2020-01-27Fixes invalid read when using fill tool in empty tilemapHaoyu Qiu
2020-01-27i18n: Sync translations with WeblateRémi Verschelde
2020-01-27Don't show an Online Tutorials section if the class has no tutorialsHugo Locurcio
2020-01-26Merge pull request #35589 from akien-mga/doc-drop-category-propertyRémi Verschelde
doc: Drop unused 'category' property from header
2020-01-26doc: Do not expose Variant::NIL as a type in the class referenceRémi Verschelde
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-24Merge pull request #35526 from nekomatata/inspector-update-rename-nodeRémi Verschelde
Fixed Inspector update when a node is renamed
2020-01-24Fixed Inspector update when a node is renamedPouleyKetchoupp
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc. Fixes #32832
2020-01-24Merge pull request #35519 from yamgent/wrong-guideline-valueRémi Verschelde
Fix wrong guideline values shown during dragging
2020-01-24Fix wrong guideline values shown during draggingTan Wang Leng
Suppose that the user wants to use some guidelines in 2D mode. The user has enabled "Use Pixel Snap", and configured the "Grid Step" to 1px. On some zoom levels, when dragging the guidelines step by step, some offsets shows the wrong value. The offsets that are wrong vary - it is affected by the zoom level, so some zoom levels do not display this problem. For example, a user may see this while dragging the guideline: 0px 1px 1px 3px 4px 5px 5px 7px 8px whereby 2px and 6px are missing. This is due to a floating-point error. The values are printed as (truncated) integers, but they are actually decimals, so they were actually 1.9999 and 5.9999 for the missing cases. Let's fix that by rounding up the values before printing them to get rid of the errors. This fixes #35010.
2020-01-24Add explanations for errors related to Vector/Quat normalizationHugo Locurcio
2020-01-24Allow saving anywhere when exporting CSV measures from the profilerHugo Locurcio
Previously, the CSV file could only be saved in `res://`. Since this is an editor tool, it makes sense to allow saving anywhere on the filesystem.
2020-01-24Display times as milliseconds in the profiler and performance monitorsHugo Locurcio
Small values are easier to read as milliseconds compared to seconds.
2020-01-24Fixes leak in Animation Track editorHaoyu Qiu
2020-01-23i18n: Sync translations with WeblateRémi Verschelde
2020-01-23Fixes scrollbar positions on HiDPI displayHaoyu Qiu
* TextureRegion editor * Ploygon2D UV editor
2020-01-22Merge pull request #35449 from bojidar-bg/35439-scenetree-settingsRémi Verschelde
Add settings from SceneTree in the documentation
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22Add settings from SceneTree in the documentationBojidar Marinov
Fixes #35439
2020-01-22Merge pull request #35421 from williamd1k0/improve-top-animation-menuRémi Verschelde
Use an icon in the top Animation Key menu