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AgeCommit message (Collapse)Author
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-15Show correct name of signal when editing an existing oneMelvin Louwerse
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41954 from Calinou/raycast-rename-cast-toRémi Verschelde
Rename RayCast's `cast_to` property to `target_position`
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
2020-09-10Merge pull request #41795 from Hassan-A/tilemap-rotate-fixRémi Verschelde
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10Merge pull request #41935 from Chaosus/vs_texture3dRémi Verschelde
Added Texture3D to visual shaders
2020-09-10Remove duplicate or unnecessary Python definitions.Marcel Admiraal
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08i18n: Sync translations with WeblateRémi Verschelde
Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
2020-09-07Merge pull request #38308 from bruvzg/sad_security_circusRémi Verschelde
Adds PCK encryption support (using script encryption key for export).
2020-09-07Merge pull request #41840 from Chaosus/vs_particlesJuan Linietsky
[WIP] Remakes particles in visual shaders
2020-09-07Merge pull request #41510 from SkyLucilfer/TranslatorCommentRémi Verschelde
Add translators comments extraction for Editor
2020-09-07Fixed expand/collapse folder option not showing in FileSystemDockEric M
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Fix tilemap tiles on horizontal/vertical flipsHaz
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-05Adds PCK encryption support (using script encryption key for export).bruvzg
Change default encryption mode from ECB to CFB.
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #41758 from akien-mga/classref-syncRémi Verschelde
doc: Sync classref with current source
2020-09-04Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-04i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg