Age | Commit message (Collapse) | Author |
|
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
|
|
Make 2D and 3D node names more explicit
|
|
Rename editor plugins to match the new node names.
|
|
Fixes #30736.
|
|
Fix popup_centered_clamped definition typo.
|
|
Change global menu to use Callable, add support for check items and submenus.
|
|
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
map, all the changes from that erased windows are sending to the main
window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
where it belongs
+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
|
|
|
|
Controls using the old modal API have been replaced to use popups.
|
|
|
|
|
|
|
|
Also renamed Input to InputFilter because all it does is filter events.
|
|
Still a lot of work to do.
|
|
|
|
|
|
SCons: Drop support for Python 2
|
|
Added sky shader mode to visual shaders
|
|
|
|
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
|
|
|
|
Fixed IK rotation issue
|
|
|
|
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.
Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
|
|
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
|
|
Implement Sky Shaders
|
|
|
|
Fixes transform gizmo position when node has default transform
|
|
Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
|
|
|
|
- Parse `.po` files from `doc/translations/*.po` like already done
with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
Strings are automatically dedented and stripped of whitespace to ensure
that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
`EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
not really meaningful.
|
|
Fix editor crash when stopping game with F8.
|
|
Show theme property descriptions in the inspector
|
|
Fix: #37121
|
|
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.
This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
|
|
Sync csproj when files are changed from the Godot FileSystem dock
|
|
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
|
|
For third-party tools - editor_path is stored in project's editor settings
|
|
Style: Set clang-format Standard to Cpp11
|
|
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
|
|
|
|
(cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628)
|
|
Use checkbox for plugin status instead of option list
|
|
Update all editor viewports after settings changes
|
|
|
|
|
|
Removed underlining of not clickable symbols
|
|
typedefs: Cleanup unused macros and unnecessary checks
|
|
|
|
Fix rotation gizmo for empty Spatials
|