summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2022-06-21[Editor]: Allow `Select Current` to Save ScenesDiddykonga
[Editor]: Change `Select Current` to Save scenes before attempting to Run them.
2022-06-21Merge pull request #62262 from fire-forge/suffix2Rémi Verschelde
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21Avoid possibly showing two Dialogs at the same timeRindbee
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-20Merge pull request #62252 from Maran23/project-window-title-rename-fixRémi Verschelde
Update project window title when a project setting was changed
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-20Update project window title when a project setting was changedMarius Hanl
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20Rename VideoPlayer editor icon to VideoStreamPlayerHugo Locurcio
The icon was previously unused.
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-20Merge pull request #61459 from reduz/new-shader-editorRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-20Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-iconsRémi Verschelde
2022-06-19Move definition of const int ERROR_CODE to be reachable by all functions.Georg Ziegler
2022-06-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 000499662bdb60e786ab6451c260e62a72ad595d)
2022-06-19Tweak editor icons for navigation nodes and SkeletonIK3DHugo Locurcio
This adds a partial 2D/3D color to each icon for easier visual grepping. The icons are not fully colored as these nodes don't inherit from Node2D or Node3D. This is similar in principle to how the WorldEnvironment editor icon is colored.
2022-06-19Automatically update the editor viewport when 3D scaling options are changedHugo Locurcio
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor.
2022-06-18Merge pull request #62151 from tdaven/tdaven/fix-62149Rémi Verschelde
Add missing new function parameter to fix button presses.
2022-06-17Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compressRémi Verschelde
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17Add missing new function parameter.Trevor Davenport
2022-06-17Merge pull request #62125 from cow-neaz/stop_game_on_reloading_projectRémi Verschelde
Stop game on reloading project - Fix #62088 issue
2022-06-17Merge pull request #62072 from fire-forge/project-manager-iconsRémi Verschelde
Add icons to the Project Manager side buttons
2022-06-16Add icons to the Project Manager side buttonsFireForge
2022-06-17Stop game on reloading projectcow-neaz
2022-06-16i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 135c252a389c4cea2074536aeebef941038a1429)
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-16Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-nameRémi Verschelde
2022-06-15Merge pull request #51950 from qarmin/bad_godot4_converterRémi Verschelde
2022-06-15Merge pull request #62063 from fire-forge/inputevent-buttonRémi Verschelde
2022-06-15Merge pull request #62060 from fire-forge/h-offsetRémi Verschelde
2022-06-15Add Godot 3.x -> Godot 4.x project converterRafał Mikrut
2022-06-15Expose PopupMenu set/get_item_horizontal_offset()FireForge
- Renames setter from set_item_h_offset() - Adds getter
2022-06-15Use new inspector button style in InputEvent editorFireForge
2022-06-14Allow folding in sub-inspectors in Array and Dictionary editorsFireForge
2022-06-14Merge pull request #61702 from fire-forge/tilemap-layersRémi Verschelde
2022-06-14Improve TileMap editor layer selection buttonFireForge
2022-06-14Merge pull request #62009 from KoBeWi/rings_a_bellRémi Verschelde
Improve toaster buttons
2022-06-14Add vector value linkingkobewi
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14Disable VRAM compression by default for small textures in Detect 3DHugo Locurcio
This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. The size threshold can be adjusted in the project settings. To get the previous behavior where textures detected to be used in 3D had their compression mode always set to VRAM, set this to the lowest value (16).
2022-06-14[macOS] Fix high-precision scrolling direction in the canvas editor zoom.bruvzg
2022-06-14Improve toaster buttonskobewi
2022-06-13Merge pull request #62005 from Calinou/texture-import-detect-3d-i18nRémi Verschelde
Add internationalization for Detect 3D texture import messages
2022-06-13Add internationalization for Detect 3D texture import messagesHugo Locurcio
These messages are only printed in the editor and can be seen in the editor Output panel, so these should be localizable.
2022-06-13Merge pull request #61974 from Calinou/project-settings-mark-as-basicRémi Verschelde
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-13Merge pull request #61972 from and-rad/confirm-insertRémi Verschelde
Fixed keying multiple animation tracks
2022-06-13Merge pull request #61772 from bruvzg/ft_ot_collectRémi Verschelde
2022-06-13Merge pull request #61936 from jgillich/vehicle-importRémi Verschelde
restore vehicle+wheel importers
2022-06-12Merge pull request #61736 from KoBeWi/final_form_of_the_fixFabio Alessandrelli
Fix Debugger tab not updating when clearing errors