Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-11 | Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting | Rémi Verschelde | |
Fixes concaveshape not selecting in viewport | |||
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga | |
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport. | |||
2019-10-11 | Merge pull request #32721 from groud/independant_grid_snap | Rémi Verschelde | |
Move grid snapping to an independent button | |||
2019-10-11 | Merge pull request #32737 from volzhs/unused-outputstrings | Rémi Verschelde | |
Remove unused editor/OutputStrings | |||
2019-10-11 | Merge pull request #32729 from Calinou/inspector-remove-string-conversion | Rémi Verschelde | |
Remove redundant `camelcase_to_underscore()` call in EditorInspector | |||
2019-10-11 | Remove unused editor/OutputStrings | volzhs | |
2019-10-10 | Remove redundant `camelcase_to_underscore()` call in EditorInspector | Hugo Locurcio | |
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood. | |||
2019-10-10 | Fixed ScriptEditor autosave timer causing errors on start | PouleyKetchoupp | |
Fixes #32685 | |||
2019-10-10 | Move grid snapping to an independent button | Gilles Roudière | |
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | |
2019-10-10 | Add shortcut Shift + F3 to search pervious in the built-in docs | Marqus | |
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se> | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-09 | Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting | Rémi Verschelde | |
Fixes deselection not working when merging scene | |||
2019-10-08 | Fixes deselection not working when merging scene | Emmanuel Barroga | |
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog | |||
2019-10-08 | Remove Show Ruler shortcut (fixes #32639) | Pedro Ciambra | |
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often. | |||
2019-10-08 | Merge pull request #32444 from lupoDharkael/center-template | Rémi Verschelde | |
Project Manager: Update template dialog position after window resize | |||
2019-10-08 | Merge pull request #32556 from bruvzg/win_codesign | Rémi Verschelde | |
Code signing support for Windows exports | |||
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde | |
Sprite to polygon conversion improvements | |||
2019-10-08 | Merge pull request #32624 from Calinou/project-settings-allow-all-types | Rémi Verschelde | |
Allow all Variant types to be added as project settings | |||
2019-10-07 | Increase grid size limit | Gilles Roudière | |
2019-10-07 | Allow all Variant types to be added as project settings | Hugo Locurcio | |
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp | |
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267 | |||
2019-10-07 | Merge pull request #32523 from hbina/hbina_fix_method_ordering | Rémi Verschelde | |
Applied the same kind of ordering to methods description | |||
2019-10-07 | Merge pull request #32567 from Calinou/increase-about-dialog-size | Rémi Verschelde | |
Increase the size of the About dialog | |||
2019-10-07 | Merge pull request #32594 from Calinou/project-editor-settings-search-shortcut | Rémi Verschelde | |
Focus the search box when pressing Ctrl+F in Project/Editor Settings | |||
2019-10-07 | Merge pull request #32589 from OsamaElHariri/add_angle_to_ruler | Rémi Verschelde | |
Add angle to ruler tool | |||
2019-10-06 | Set tooltip to an empty string when clearing | Joe Morton | |
Format Remove string conversion | |||
2019-10-06 | Focus the search box when pressing Ctrl+F in Project/Editor Settings | Hugo Locurcio | |
2019-10-06 | Add angle to ruler tool | Osama El Hariri | |
2019-10-05 | Increase the size of the About dialog | Hugo Locurcio | |
This makes third-party license texts display without any soft wrapping. The About dialog still fits in the editor when using the smallest window size permitted (1024x600). | |||
2019-10-05 | Document the ability to include/exclude non-resource export folders | Hugo Locurcio | |
This closes #3646. | |||
2019-10-04 | Add code signing support for Windows exports (using "signtool" on Windows ↵ | bruvzg | |
and "osslsigncode" on the other platforms) | |||
2019-10-04 | Fix calculate_spatial_bounds for selection display | jfons | |
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes. | |||
2019-10-04 | Merge pull request #32528 from hbina/hbina_fix_font_override | Rémi Verschelde | |
Fixed warnings text using custom font and color setting. | |||
2019-10-04 | Fixed warnings text using custom font and color setting. | Hanif Bin Ariffin | |
Fixes #31917 Added missing font and color override. | |||
2019-10-04 | Merge pull request #32543 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | |||
2019-10-04 | Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes | Rémi Verschelde | |
Fixes scene instances not displaying bounds when selected | |||
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky | |
2019-10-03 | Fixes scene instances not displaying bounds when selected | Emmanuel Barroga | |
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected. | |||
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai | |
2019-10-03 | Applied the same kind of ordering to methods description | Hanif Bin Ariffin | |
Previously, the ordering did not match. This could be improved by doing the filtering behorehand, then we simply access them. This will make sure that future changes to one is reflected to the other (because we are only doing it once) | |||
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Merge pull request #32491 from lupoDharkael/inspector-frame | Rémi Verschelde | |
Inspector: select self object after selecting a stack frame | |||
2019-10-03 | Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash | Rémi Verschelde | |
Fix crash in #32473. (Automatically seek timeline in selected animation) | |||
2019-10-03 | Fix crash in #32473. (Automatically seek timeline in selected animation) | Relintai | |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky | |
+ better loading of custom nodes | |||
2019-10-02 | Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins | Rémi Verschelde | |
Revert "Fix plugin script classes defined even if inactive." | |||
2019-10-02 | Merge pull request #32484 from Chaosus/shader_fix | Rémi Verschelde | |
Removed unnecessary shader error log messages | |||
2019-10-02 | Revert "Fix plugin script classes defined even if inactive." | Rémi Verschelde | |