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2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
Fixes concaveshape not selecting in viewport
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11Merge pull request #32721 from groud/independant_grid_snapRémi Verschelde
Move grid snapping to an independent button
2019-10-11Merge pull request #32737 from volzhs/unused-outputstringsRémi Verschelde
Remove unused editor/OutputStrings
2019-10-11Merge pull request #32729 from Calinou/inspector-remove-string-conversionRémi Verschelde
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11Remove unused editor/OutputStringsvolzhs
2019-10-10Remove redundant `camelcase_to_underscore()` call in EditorInspectorHugo Locurcio
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood.
2019-10-10Fixed ScriptEditor autosave timer causing errors on startPouleyKetchoupp
Fixes #32685
2019-10-10Move grid snapping to an independent buttonGilles Roudière
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Merge pull request #32672 from codecustard/fix_merge_scene_not_deselectingRémi Verschelde
Fixes deselection not working when merging scene
2019-10-08Fixes deselection not working when merging sceneEmmanuel Barroga
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08Remove Show Ruler shortcut (fixes #32639)Pedro Ciambra
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often.
2019-10-08Merge pull request #32444 from lupoDharkael/center-templateRémi Verschelde
Project Manager: Update template dialog position after window resize
2019-10-08Merge pull request #32556 from bruvzg/win_codesignRémi Verschelde
Code signing support for Windows exports
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-08Merge pull request #32624 from Calinou/project-settings-allow-all-typesRémi Verschelde
Allow all Variant types to be added as project settings
2019-10-07Increase grid size limitGilles Roudière
2019-10-07Allow all Variant types to be added as project settingsHugo Locurcio
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
2019-10-07Merge pull request #32523 from hbina/hbina_fix_method_orderingRémi Verschelde
Applied the same kind of ordering to methods description
2019-10-07Merge pull request #32567 from Calinou/increase-about-dialog-sizeRémi Verschelde
Increase the size of the About dialog
2019-10-07Merge pull request #32594 from Calinou/project-editor-settings-search-shortcutRémi Verschelde
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-07Merge pull request #32589 from OsamaElHariri/add_angle_to_rulerRémi Verschelde
Add angle to ruler tool
2019-10-06Set tooltip to an empty string when clearingJoe Morton
Format Remove string conversion
2019-10-06Focus the search box when pressing Ctrl+F in Project/Editor SettingsHugo Locurcio
2019-10-06Add angle to ruler toolOsama El Hariri
2019-10-05Increase the size of the About dialogHugo Locurcio
This makes third-party license texts display without any soft wrapping. The About dialog still fits in the editor when using the smallest window size permitted (1024x600).
2019-10-05Document the ability to include/exclude non-resource export foldersHugo Locurcio
This closes #3646.
2019-10-04Add code signing support for Windows exports (using "signtool" on Windows ↵bruvzg
and "osslsigncode" on the other platforms)
2019-10-04Fix calculate_spatial_bounds for selection displayjfons
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes.
2019-10-04Merge pull request #32528 from hbina/hbina_fix_font_overrideRémi Verschelde
Fixed warnings text using custom font and color setting.
2019-10-04Fixed warnings text using custom font and color setting.Hanif Bin Ariffin
Fixes #31917 Added missing font and color override.
2019-10-04Merge pull request #32543 from Chaosus/vs_fix_inputYuri Roubinsky
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04Merge pull request #32540 from codecustard/fix_show_bounds_for_scenesRémi Verschelde
Fixes scene instances not displaying bounds when selected
2019-10-04Fix VisualShaderInput if compiled with MinGWYuri Roubinsky
2019-10-04Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky
2019-10-03Fixes scene instances not displaying bounds when selectedEmmanuel Barroga
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03Fix potential crash in AnimationPlayer.Relintai
2019-10-03Applied the same kind of ordering to methods descriptionHanif Bin Ariffin
Previously, the ordering did not match. This could be improved by doing the filtering behorehand, then we simply access them. This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Merge pull request #32491 from lupoDharkael/inspector-frameRémi Verschelde
Inspector: select self object after selecting a stack frame
2019-10-03Merge pull request #32504 from Relintai/fix_empty_animatin_player_crashRémi Verschelde
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03Fix crash in #32473. (Automatically seek timeline in selected animation)Relintai
2019-10-02Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky
+ better loading of custom nodes
2019-10-02Merge pull request #32498 from godotengine/revert-32434-script-class-no-pluginsRémi Verschelde
Revert "Fix plugin script classes defined even if inactive."
2019-10-02Merge pull request #32484 from Chaosus/shader_fixRémi Verschelde
Removed unnecessary shader error log messages
2019-10-02Revert "Fix plugin script classes defined even if inactive."Rémi Verschelde