Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-24 | Merge pull request #37862 from YeldhamDev/decal_icon | Rémi Verschelde | |
Add icon for the Decal node | |||
2020-04-22 | Fixed output prints " Signal 'node_removed' is already connected " when the ↵ | dankan1890 | |
editor settings window is closed. Close #38012 | |||
2020-04-21 | Merge pull request #37202 from JFonS/update_joint_gizmos | Rémi Verschelde | |
Update Joint gizmos automatically | |||
2020-04-21 | Update Joint gizmos automatically | jfons | |
2020-04-21 | Merge pull request #38089 from YeldhamDev/scenedock_local_fix | Rémi Verschelde | |
Fix "Local" button not being pressed in the Scene dock on first run | |||
2020-04-21 | Fix "Local" button not being pressed in the Scene dock on first run | Michael Alexsander | |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky | |
2020-04-21 | Add ability to bind typed arrays to script API | Juan Linietsky | |
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers) | |||
2020-04-21 | Merge pull request #38047 from akien-mga/mono-docdata-hack | Rémi Verschelde | |
DocData: Keep Mono properties on non-Mono builds | |||
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings | Rémi Verschelde | |
Add editor freelook navigation scheme settings | |||
2020-04-20 | DocData: Keep Mono properties on non-Mono builds | Rémi Verschelde | |
This doesn't make much sense API-wise, but it's important for the documentation workflow that the Mono and non-Mono builds produce the same output, otherwise we keep having non-Mono builds removing Mono properties and losing their descriptions. This is a terrible hack but it's ad hoc, and should be OK for the time being. | |||
2020-04-20 | Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor | Rémi Verschelde | |
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is. | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-18 | Ability to create local RenderingDevice instances. | Juan Linietsky | |
2020-04-18 | Add editor freelook navigation scheme settings | Hugo Locurcio | |
Depending on what one is trying to achieve, a different freelook mode may be more desirable. This closes #34034. | |||
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde | |
Implement global and per instance shader uniforms. | |||
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky | |
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material. | |||
2020-04-17 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 471a5abbf3651fc01e7c4f63c994164041d0c93f) | |||
2020-04-16 | Merge pull request #37012 from Calinou/reverse-builtin-script-naming | Rémi Verschelde | |
Tweak the built-in script naming for resources with custom names | |||
2020-04-15 | Added selection outline to locked nodes. | Eric M | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Add icon for the Decal node | Michael Alexsander | |
2020-04-13 | Merge pull request #37843 from qarmin/unitialized_crash | Rémi Verschelde | |
Fixed crash caused by uninitialised variable | |||
2020-04-13 | Fixed crash caused by unitialized variable | qarmin | |
2020-04-13 | Merge pull request #37823 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Relative scale snapping 2D | |||
2020-04-13 | Relative scale snapping 2D | Marcus Elg | |
2020-04-12 | Remove separators from particles menus | Nico Mitchell | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky | |
Also fixed GPU profiler, which was not working on nvidia hardware. | |||
2020-04-10 | Othographic camera in-editor now uses Z near/far settings instead of a ↵ | Kiri Jolly | |
hardcoded value Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before. (cherry picked from commit 26912c15e625f234a0528f239bf5e5ab2f858d9a) | |||
2020-04-10 | Merge pull request #37344 from YeldhamDev/dialog_node_icons | Rémi Verschelde | |
Updade dialog node's icons | |||
2020-04-10 | Merge pull request #37509 from wazzy47/issue_36228 | Rémi Verschelde | |
Add "preview_on_sphere" setting of material editor plugin | |||
2020-04-10 | Merge pull request #37517 from nekomatata/slider-grab-area-highlight | Rémi Verschelde | |
Add style for highlighted Slider grab area | |||
2020-04-10 | Merge pull request #37565 from Calinou/builtin-script-warn-limitations | Rémi Verschelde | |
Warn about built-in script limitations in the script creation dialog | |||
2020-04-10 | Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player | Rémi Verschelde | |
Reversed timeline zoom slider of AnimationPlayer | |||
2020-04-10 | ARVR -> XR rename icon missing fixed | Thakee Nathees | |
Fix: #37716 | |||
2020-04-08 | Merge pull request #37678 from reduz/refactor-shadowmapping | Juan Linietsky | |
Refactored shadowmapping. | |||
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-08 | Merge pull request #37644 from JFonS/gizmos_rename | Rémi Verschelde | |
Rename all gizmo classes, using the 4.0 node names. | |||
2020-04-08 | Fix signal disconnection soon after connection in EditorQuickOpen | unknown | |
2020-04-07 | Reversed timeline zoom slider | janglee | |
Fixes #37409 | |||
2020-04-07 | Rename all gizmo classes, using the 4.0 node names. | jfons | |
2020-04-07 | Merge pull request #37592 from Anutrix/dissolving_class | Rémi Verschelde | |
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. | |||
2020-04-07 | Merge pull request #37643 from YeldhamDev/help_tooltip_paneless | Rémi Verschelde | |
Remove unnecessary panel in EditorHelpBit | |||
2020-04-06 | Remove unnecessary panel in EditorHelpBit | Michael Alexsander | |