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2019-09-19Improve folding appearance in the editor inspectorHugo Locurcio
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance.
2019-09-19Merge pull request #31964 from nekomatata/fix-animation-player-errorRémi Verschelde
Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19Merge pull request #31919 from m4gr3d/use_aar_for_custom_buildRémi Verschelde
Leverage Android archive (AAR) file for Godot custom build
2019-09-19Merge pull request #32174 from Calinou/2d-editor-display-zoomRémi Verschelde
Display the current zoom percentage in the 2D editor
2019-09-19Merge pull request #31985 from nekomatata/fix-builtin-script-resourceRémi Verschelde
Fixed resource loading when editing built-in script from resource
2019-09-19Merge pull request #31961 from YeldhamDev/info_messagesRémi Verschelde
Add informational messages to various editors
2019-09-17Display the current zoom percentage in the 2D editorHugo Locurcio
This makes it possible for the user to know precisely the current zoom level. The zoom percentage can be clicked to reset it to 100% (similar to Firefox).
2019-09-07Fixed resource loading when editing built-in script from resourcePouleyKetchoupp
Fixes #27380
2019-09-05Improve the `String::humanize_size()` methodHugo Locurcio
- Use "B" insted of "Bytes" to be more compact - Use suffixes that denote a binary prefix - Make suffixes localizable This removes the need for the custom `EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05Merge pull request #31989 from ↵Rémi Verschelde
sparkart/revert-30833-fix_inspector_clear_remote_node Revert "Fix Clearing Inspector for Remote Node"
2019-09-05Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli
Add network profiler
2019-09-05Revert "Fix Clearing Inspector for Remote Node"Emmanuel Barroga
2019-09-05Add network profilerjfons
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04Merge pull request #31967 from nekomatata/fix-builtin-script-sceneRémi Verschelde
Load scene if needed when editing recent built-in script
2019-09-04Load scene if needed when editing recent built-in scriptPouleyKetchoupp
Fixes #31966
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
Some improvements for Switch node in visual shaders
2019-09-04Fixed switching back to animation player editor with no animation to selectPouleyKetchoupp
Fixes #31959
2019-09-04Add informational messages to various editorsMichael Alexsander Silva Dias
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Merge pull request #31927 from willnationsdev/csv-importRémi Verschelde
Add CSV import without translation.
2019-09-04Merge pull request #31957 from nekomatata/fix-editor-preview-cacheRémi Verschelde
Fixed order of parameters when updating resource cache file
2019-09-04Merge pull request #31956 from IronicallySerious/add-vcs-copyrightRémi Verschelde
Add copyright headers to VCS integration
2019-09-04Fixed order of parameters when updating resource cache file (fixes #31930)PouleyKetchoupp
2019-09-04Add copyright headers to vcs integrationTwarit
2019-09-03Fixes Inspector Showing Unselected InfoEmmanuel Barroga
When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03Add CSV import without translation.willnationsdev
2019-09-04Merge pull request #30982 from iwek7/feature/skip_breakpointsRémi Verschelde
Adds skip-breakpoints feature
2019-09-04Merge pull request #31619 from Calinou/assetlib-improve-sort-fieldsRémi Verschelde
Improve sorting options in the asset library
2019-09-04Merge pull request #31942 from Calinou/improve-delete-node-confirmationRémi Verschelde
Improve the node deletion confirmation message
2019-09-04Merge pull request #31461 from IronicallySerious/add-vcs-integrationRémi Verschelde
VCS integration for Godot Editor
2019-09-03Improve the node deletion confirmation messageHugo Locurcio
The confirmation message now displays the number of nodes to delete, or the node's name if only one node is selected.
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Add VCS editor plugin UI elements to editorTwarit
2019-09-03Add an overridable VCS Interface for the editorTwarit
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup.
2019-09-03Add version control editor pluginTwarit
Provides the editor with all the VCS GUI and extracts the data from the upcoming VCS API to cater to the project with VCS interaction.
2019-09-03Improve sorting options in the asset libraryHugo Locurcio
The reverse sorting options are now integrated in the list of sorting options, making the "Reverse" button unnecessary. This pattern tends to be easier to discover by users. The "Downloads" sorting option was also removed as it's not implemented in the backend.
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-09-03Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinsliderRémi Verschelde
Add scrollwheel input to spin slider
2019-09-03Merge pull request #31389 from Calinou/add-node-commentsRémi Verschelde
Add an `editor_description` property to Node for documentation purposes
2019-09-03Merge pull request #31782 from aole/persist-ColorPicker-color-modeRémi Verschelde
Persist ColorPicker color mode
2019-09-03Merge pull request #31916 from puthre/bezier_editor_zoomRémi Verschelde
Animation Bezier Editor - fixed vertical zoom around mouse
2019-09-03Merge pull request #31795 from puthre/masterRémi Verschelde
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5
2019-09-03Merge pull request #31847 from aole/editor-expose-current-pathRémi Verschelde
Expose current path function to EditorPlugin
2019-09-03Animation Bezier Editor - fixed vertical zoom around mouseValentin Zagura
Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window.
2019-09-03Improve the animation autokey editor iconHugo Locurcio
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process.
2019-09-02Merge pull request #31898 from Calinou/animation-editor-add-precise-snappingRémi Verschelde
Implement precise snapping in the animation editor
2019-09-02Merge pull request #31890 from Calinou/curve-editor-add-snappingRémi Verschelde
Implement snapping in the Curve editor
2019-09-02Merge pull request #31906 from Calinou/assetlib-refresh-onceRémi Verschelde
Refresh the asset library only once on startup
2019-09-02Refresh the asset library only once on startupHugo Locurcio
This avoids unnecessary calls to the API when switching between tabs in the editor or project manager.