Age | Commit message (Collapse) | Author |
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Skip `script` property in remote object property list
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Fixed gizmo bug when `Skeleton3DEditor` is re-generated
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Fix scene tree dock icon not switching colors on theme change
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This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
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clutter in scenes with a lot of Particle nodes.
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The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.
Now the offset is calculated from the initial click position.
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Atlas import 1px missing from right side of non-cropped image.
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Remove -1 px
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(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
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Fix texture atlas generation when source sprite is larger than generated atlas
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This matches the name of the GDScript function (except it's uppercase
here).
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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The new color is more distinguishable from other variables and
symbols.
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This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246.
Fixes #52968, fixes #52995.
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Calinou/animation-editor-use-different-icon-eased-keys
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This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
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