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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-01-29
Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label
Rémi Verschelde
2022-01-29
Merge pull request #52557 from jmb462/rename_layers
Rémi Verschelde
2022-01-28
Merge pull request #57365 from pycbouh/editor-icons-uniformity
Rémi Verschelde
2022-01-28
Renaming layers from the inspector via a popup menu.
jmb462
2022-01-28
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
Rémi Verschelde
2022-01-28
Merge pull request #57326 from Josephblt/material-preview-sphere-icon-has-wro...
Rémi Verschelde
2022-01-29
Fix theme application in various curve editors
Yuri Sizov
2022-01-29
Fix the breakpoint icon in CodeEdit
Yuri Sizov
2022-01-29
Update icons and color conversion rules to simplify the palette
Yuri Sizov
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-28
Merge pull request #57347 from Chaosus/vs_refactor_addop
Rémi Verschelde
2022-01-28
Merge pull request #56933 from Chaosus/fix_shader_editor_theming
Rémi Verschelde
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-28
Remove unnecessary transformations from editor icons
Yuri Sizov
2022-01-28
Refactor AddOption in visual shader editor
Yuri Roubinsky
2022-01-28
Merge pull request #57116 from bruvzg/win_net_share
Rémi Verschelde
2022-01-27
Fixes Hint label in 2D editor appearing at wrong position and pushes zoom con...
Eric McGuirk
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-27
Fix to prevent icons from disappearing.
Wagner Scholl Lemos
2022-01-27
Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disa...
Rémi Verschelde
2022-01-27
Merge pull request #57281 from Rubonnek/rename-subsequence
Rémi Verschelde
2022-01-27
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
Rémi Verschelde
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-27
Fixes TileMap editor not disappearing
Igor Kordiukiewicz
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-26
Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"
Hugo Locurcio
2022-01-26
Merge pull request #54822 from KoBeWi/sortuces
Rémi Verschelde
2022-01-26
Allow sorting tileset sources
kobewi
2022-01-26
Fix lightmap size hint option not displaying for 3D scenes
Hugo Locurcio
2022-01-25
SpriteFramesEditor Incorrect texture type fix
kleonc
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-25
Fix crash after renaming an animation node
Haoyu Qiu
2022-01-25
Fix theming update of shader editor
Yuri Roubinsky
2022-01-24
Fix 2D Pan Tool
kobewi
2022-01-24
Fix translation with multiple sources for the same language.
bruvzg
2022-01-24
[Windows] Add support for handling network share paths.
bruvzg
2022-01-24
[Editor] Do not update editor help theme, if calculated margin hasn't changed.
bruvzg
2022-01-23
Merge pull request #57029 from timothyqiu/disable-script-editor-menu
Rémi Verschelde
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcuts
Rémi Verschelde
2022-01-23
[Editor] Disable contextual alternates (coding ligatures) outside of code edi...
bruvzg
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
2022-01-23
Merge pull request #56474 from brennengreen/keying-bounds
Rémi Verschelde
2022-01-23
Merge pull request #35508 from Calinou/editor-help-references-use-code-font
Rémi Verschelde
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-23
Merge pull request #57060 from KoBeWi/you_have_1_completion_request
Rémi Verschelde
2022-01-22
Add usage of indeterminate checkboxes to editor
kobewi
2022-01-22
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's too...
kleonc
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
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