Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. | |||
2022-09-05 | Merge pull request #65230 from fire-forge/itemlist-spacing | Yuri Sizov | |
2022-09-05 | Merge pull request #65362 from Jummit/fix-scene-unique-icon | Rémi Verschelde | |
2022-09-05 | Optimize and fix the scene unique name icon | Jummit | |
This also makes it display correctly when using a light theme. | |||
2022-09-05 | Merge pull request #65306 from ↵ | Rémi Verschelde | |
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds | |||
2022-09-05 | Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix | Rémi Verschelde | |
2022-09-05 | Fix UndoRedo when creating new AnimationStateMachine transition and node. | SaracenOne | |
2022-09-05 | Merge pull request #65140 from Mickeon/editor-spin-slider-newline | Rémi Verschelde | |
2022-09-05 | Freeze line when releasing mouse to create a new transition. | SaracenOne | |
2022-09-05 | Merge pull request #65278 from TokageItLab/fix-node-transform-skin | Rémi Verschelde | |
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest | |||
2022-09-04 | Fix Skeleton3DEditor causing crash in sanitizer enabled builds | Rindbee | |
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed, part of the logic needs to be called when its child nodes exist. | |||
2022-09-03 | Remove pathed get_node() use from scene tree dock | kobewi | |
2022-09-04 | Fix rest fixer for the model has skin which non inverse global rest | Silc Renew | |
2022-09-03 | Fix Skeleton3DEditor crash | Rindbee | |
2022-09-02 | Merge pull request #65181 from fire-forge/corner-details | Rémi Verschelde | |
2022-09-02 | Merge pull request #65256 from RedMser/unrounds-your-corners | Rémi Verschelde | |
2022-09-02 | Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-space | Rémi Verschelde | |
2022-09-02 | Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint | Rémi Verschelde | |
2022-09-02 | Fix property revert logic in the sectioned inspector | Yuri Sizov | |
Co-authored-by: derammo <817160+derammo@users.noreply.github.com> | |||
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | EditorTheme: Remove rounded corners for all popups | RedMser | |
Expands #59045 to apply to all kinds of popups, since they all render as separate windows. | |||
2022-09-02 | Improve Docs' inheritance tree icons on newline | Micky | |
Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably. | |||
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | Fix theme propagation in various parts of the editor | Yuri Sizov | |
2022-09-02 | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Increase ItemList v_separation in editor theme | FireForge | |
ItemList now uses the same value for v_separation as PopupMenu. This makes it easier to select items. | |||
2022-09-01 | Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialog | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Merge pull request #65135 from reduz/export-customization-plugins | Rémi Verschelde | |
2022-09-01 | Rework oriented containers | kobewi | |
2022-09-01 | Improve the editor's Add Metadata dialog | Hugo Locurcio | |
- Mention the node name in the dialog title. - Improve error messages to be more descriptive. | |||
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon | Rémi Verschelde | |
2022-09-01 | Merge pull request #65132 from bruvzg/global_menu_shortcuts_context | Rémi Verschelde | |
2022-09-01 | Decrease StyleBoxFlat corner detail in editor theme | FireForge | |
Also makes some minor changes to other areas of the editor theme. | |||
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-09-01 | Modify newlines in Editor Spin Slider tooltip | Micky | |
Makes both key suggestions easier to read. | |||
2022-09-01 | Mark Script button if it's tool in Scene Tree Editor | Micky | |
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list. | |||
2022-09-01 | Add support for scene/resource customization in export plugins | Juan Linietsky | |
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome. | |||
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-09-01 | Merge pull request #65124 from zhehangd/fix_basis | Rémi Verschelde | |
2022-09-01 | Merge pull request #65162 from YuriSizov/editor-gradients-united | Rémi Verschelde | |
Unite `GradientEdit` and `GradientEditor` as editor-only widget | |||
2022-09-01 | [macOS] Handle accelerator and click events of the global menu items separately. | bruvzg | |
2022-08-31 | Basis constructor: row vectors -> column vectors | Zhehang Ding | |
2022-08-31 | Unite GradientEdit and GradientEditor as editor-only widget | Yuri Sizov | |