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(cherry picked from commit 7d921c1d53c116b632cefc65aa73eba301e951ec)
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(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
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(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1)
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(cherry picked from commit 3e20a98503f66bfe0bfc5140582a78e76c117588)
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(cherry picked from commit 97e7d637e0362a2d676eaa854f0e638ecf49e347)
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(cherry picked from commit e95af7ae9b883151e6de1d31f94950833ae5b478)
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(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
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