Age | Commit message (Collapse) | Author |
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(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb)
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(cherry picked from commit 0446cf487fab518858af136f81e963df12b5d05e)
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(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6)
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(cherry picked from commit f6c29d1cf5eddebbace38172c0f30b6d4ab5e5f2)
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(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb)
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(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683)
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(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d)
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(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286)
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(cherry picked from commit 7d921c1d53c116b632cefc65aa73eba301e951ec)
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(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
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(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1)
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(cherry picked from commit 3e20a98503f66bfe0bfc5140582a78e76c117588)
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(cherry picked from commit 97e7d637e0362a2d676eaa854f0e638ecf49e347)
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(cherry picked from commit e95af7ae9b883151e6de1d31f94950833ae5b478)
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(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
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(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04)
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
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(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
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(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb)
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(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
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Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625.
(cherry picked from commit 35a5ebb44d534683da4e2e6b774fe7e1d165a24b)
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(cherry picked from commit d68e631566e953e09e71438558b9f1376648d025)
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(cherry picked from commit ae958b89ab9cb98c9b754140ba9924cb0f279598)
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(cherry picked from commit 471a5abbf3651fc01e7c4f63c994164041d0c93f)
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(cherry picked from commit 18e021b7cd81afbccf915bd825aaa264a9f608a1)
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(cherry picked from commit 1c9132540f5a763106ae1529c61b5cb8cd851bc5)
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(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0)
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Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
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Adds templates for Basque, Irish and Odia.
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