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2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-08-25Fix i18n bug in GridMap stringRémi Verschelde
Regression from 6134d87 causing build issue on clang.
2017-08-25Mi18n: erge translations with templateRémi Verschelde
2017-06-25i18n: Update template and sync translationsRémi Verschelde
2017-06-25i18n: Sync translations with WeblateRémi Verschelde
Adds Finnish translation.
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde
2017-04-07i18n: Sync translations from WeblateRémi Verschelde
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two:
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.