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2021-03-30i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683)
2021-03-08i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d)
2021-02-22i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286)
2021-02-16i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 7d921c1d53c116b632cefc65aa73eba301e951ec)
2021-02-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
2021-01-15i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-29i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1)