Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f)
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(cherry picked from commit fd86272ca055cdf01ba48e8e9f043843ef540578)
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(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
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Latvian (lv) is now above the threshold for inclusion.
(cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b)
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(cherry picked from commit 2a7e1d0aac1020f12228d62a4be76ec6bc4a919a)
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(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
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And sync template with current 3.x codebase.
(cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf)
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Weblate will now track the state of `3.x` to prepare for the 3.4 release.
(cherry picked from commit 92bafdcafb2c2d50b9079728842b825c72b99c19)
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Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.
(cherry picked from commit dec840452d5986ec8099b92ebabf454757da8b04)
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(cherry picked from commit c406c8512f059eab29a3fc135218b7b60a5315d1)
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(cherry picked from commit 1c840a31a54de77e1a1b0c107a2fd8d8b09df755)
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(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb)
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(cherry picked from commit 0446cf487fab518858af136f81e963df12b5d05e)
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(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6)
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(cherry picked from commit f6c29d1cf5eddebbace38172c0f30b6d4ab5e5f2)
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(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb)
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(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683)
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(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d)
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(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286)
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(cherry picked from commit 7d921c1d53c116b632cefc65aa73eba301e951ec)
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(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
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(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1)
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