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path: root/editor/spatial_editor_gizmos.cpp
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2020-02-23Changed default capsule axis to verticalYuri Roubinsky
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-19Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-iconRémi Verschelde
Remove the 3D camera gizmo icon
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
2020-01-31Remove the 3D camera gizmo iconHugo Locurcio
The gizmo icon obstructed the line-based camera gizmo, which made it difficult to see the actual camera orientation. This also removes the unused SpatialStreamPlayer gizmo icon. This closes https://github.com/godotengine/godot-proposals/issues/425.
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-20Prevent negative zero shown in SpotLight gizmoHaoyu Qiu
2020-01-03doc: Sync classref with current sourceRémi Verschelde
2020-01-02Fix missing DEFVAL in some EditorSpatialGizmo methodsIgnacio Etcheverry
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind.
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-01Merge pull request #34665 from timothyqiu/camera-fovRémi Verschelde
Clamps fov/size for Camera gizmo
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-29Clamps fov/size for Camera gizmoHaoyu Qiu
2019-12-05Fixed errors in JointSpatialGizmoPlugin when selecting a joint with unset nodesPouleyKetchoupp
Fixes #34122
2019-11-13Fix broken gizmo interaction when Node is scaledJFonS
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-09-25Merge pull request #32325 from SaracenOne/add_mesh_bindings_fixRémi Verschelde
SpatialEditorGizmo add_mesh bindings fix
2019-09-25Merge pull request #32119 from Calinou/unify-axis-colorsRémi Verschelde
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25SpatialEditorGizmo add_mesh bindings fixSaracen
2019-09-24Improve the AudioStreamPlayer3D gizmoHugo Locurcio
This adds more lines to the emission angle cone to give a better feel of depth in the 3D world.
2019-09-24Fix wrong defval in EditorSpatialGizmo.add_mesh method bindIgnacio Etcheverry
The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-17Improve the 3D light gizmosHugo Locurcio
OmniLight and SpotLight gizmos were tweaked to better represent their depth in the 3D world. The default light gizmo color was changed to match the gizmo icon color closely.
2019-09-13Use the same axis colors consistently in the 2D and 3D editorsHugo Locurcio
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor.
2019-08-08Add particles icon to CPUParticlesCameron Reikes
2019-07-03Implement snapping for most 3D gizmosHugo Locurcio
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-03Add HeightMapShape mesh in CollisionShape gizmoJFonS
2019-05-08[EditorSpatialGizmo] Fix error in intersect_rayGuilherme Felipe
2019-04-23Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-03-12Add priority to gizmos and fix small issuesJFonS
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos.
2019-02-25doc: Sync classref with current sourceRémi Verschelde
2019-02-24Fix default value of EditorSpatialGizmo.add_mesh method bindIgnacio Etcheverry
2019-02-23Remove copy and use instance material override in gizmos, fixes #23783Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-20Fix navigation editor color materials not having unique namesMichael Alexsander Silva Dias
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
This new camera mode makes it easy to create tilted frustums for mirror or portal effects. This work was kindly sponsored by IMVU.
2019-02-08Fix undo for Particles 3D gizmoChaosus