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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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spatial_editor_gizmos.cpp
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Author
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-02-14
ParticlesGizmo solid box now follows actual visibility_aabb position.
JFonS
2018-02-13
Merge pull request #16402 from Calinou/fix-camera-gizmo
Rémi Verschelde
2018-02-04
Draw the Camera gizmo more accurately
Hugo Locurcio
2018-02-02
Fix gizmo solid box mesh being added twice
JFonS
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed joint gizmos orientations
AndreaCatania
2017-12-21
-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-14
Updated icons
Daniel J. Ramirez
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-11
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-10
Implemented skeleton visibility
AndreaCatania
2017-12-09
Makes consistent Slider joint Gizmo
AndreaCatania
2017-12-09
Makes consistent 6DOF joint Gizmo
AndreaCatania
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-13
Added and improved some missing icons, plus some other visual fixes.
Daniel J. Ramirez
2017-10-02
3DEditorGizmo: fix spotlight and camera gizmo & handle
Poommetee Ketson
2017-09-20
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-08-30
Merge pull request #10774 from djrm/pr_gizmo_fixes
Rémi Verschelde
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Fixed problem with highlight boxes not updating on translation
Daniel J. Ramirez
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
Added missing gizmo icons and fixed ugly looking gizmo icons.
Daniel J. Ramirez
2017-08-28
Improved directional light arrow and gizmo highlighting
Daniel J. Ramirez
2017-08-28
Highlight currently selected gizmo.
Daniel J. Ramirez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
Fix primitive mesh selection, closes #9210
Juan Linietsky
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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