Age | Commit message (Expand) | Author |
2017-12-14 | Updated icons | Daniel J. Ramirez |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-11 | Merge pull request #13836 from AndreaCatania/scale | Rémi Verschelde |
2017-12-10 | Implemented skeleton visibility | AndreaCatania |
2017-12-09 | Makes consistent Slider joint Gizmo | AndreaCatania |
2017-12-09 | Makes consistent 6DOF joint Gizmo | AndreaCatania |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-10-13 | Added and improved some missing icons, plus some other visual fixes. | Daniel J. Ramirez |
2017-10-02 | 3DEditorGizmo: fix spotlight and camera gizmo & handle | Poommetee Ketson |
2017-09-20 | Box selection for MeshInstances and subscene nodes. | SaracenOne |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-30 | Merge pull request #10774 from djrm/pr_gizmo_fixes | Rémi Verschelde |
2017-08-29 | Merge pull request #10745 from neikeq/fix-docdata-and-stuff | Juan Linietsky |
2017-08-29 | Fixed problem with highlight boxes not updating on translation | Daniel J. Ramirez |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry |
2017-08-28 | Added missing gizmo icons and fixed ugly looking gizmo icons. | Daniel J. Ramirez |
2017-08-28 | Improved directional light arrow and gizmo highlighting | Daniel J. Ramirez |
2017-08-28 | Highlight currently selected gizmo. | Daniel J. Ramirez |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |