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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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spatial_editor_gizmos.cpp
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Author
2020-02-19
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-31
Remove the 3D camera gizmo icon
Hugo Locurcio
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-20
Prevent negative zero shown in SpotLight gizmo
Haoyu Qiu
2020-01-03
doc: Sync classref with current source
Rémi Verschelde
2020-01-02
Fix missing DEFVAL in some EditorSpatialGizmo methods
Ignacio Etcheverry
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-01
Merge pull request #34665 from timothyqiu/camera-fov
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
Tint 3D light gizmos using the light's color
Hugo Locurcio
2019-12-29
Clamps fov/size for Camera gizmo
Haoyu Qiu
2019-12-05
Fixed errors in JointSpatialGizmoPlugin when selecting a joint with unset nodes
PouleyKetchoupp
2019-11-13
Fix broken gizmo interaction when Node is scaled
JFonS
2019-10-11
Fixes concaveshape not selecting in viewport
Emmanuel Barroga
2019-09-25
Merge pull request #32325 from SaracenOne/add_mesh_bindings_fix
Rémi Verschelde
2019-09-25
Merge pull request #32119 from Calinou/unify-axis-colors
Rémi Verschelde
2019-09-25
SpatialEditorGizmo add_mesh bindings fix
Saracen
2019-09-24
Improve the AudioStreamPlayer3D gizmo
Hugo Locurcio
2019-09-24
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
Ignacio Etcheverry
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-17
Improve the 3D light gizmos
Hugo Locurcio
2019-09-13
Use the same axis colors consistently in the 2D and 3D editors
Hugo Locurcio
2019-08-21
Draw 3D collision shape/raycast gizmos in grayscale when disabled
Hugo Locurcio
2019-08-08
Add particles icon to CPUParticles
Cameron Reikes
2019-07-03
Implement snapping for most 3D gizmos
Hugo Locurcio
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-03
Add HeightMapShape mesh in CollisionShape gizmo
JFonS
2019-05-08
[EditorSpatialGizmo] Fix error in intersect_ray
Guilherme Felipe
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-03-12
Add priority to gizmos and fix small issues
JFonS
2019-02-25
doc: Sync classref with current source
Rémi Verschelde
2019-02-24
Fix default value of EditorSpatialGizmo.add_mesh method bind
Ignacio Etcheverry
2019-02-23
Remove copy and use instance material override in gizmos, fixes #23783
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
Fix navigation editor color materials not having unique names
Michael Alexsander Silva Dias
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-08
Fix undo for Particles 3D gizmo
Chaosus
2019-02-01
Merge pull request #25540 from JFonS/remove_gizmo_errors
Rémi Verschelde
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